[PATCH 1/5] d3d8: Don't mask out internal wined3d usage flags in surface_init().
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 2 02:55:24 CDT 2013
---
dlls/d3d8/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 2196011..a157c51 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -343,7 +343,7 @@ HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device, U
wined3d_mutex_lock();
hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
- usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
+ usage, (enum wined3d_pool)pool, multisample_type, multisample_quality,
flags, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
wined3d_mutex_unlock();
if (FAILED(hr))
--
1.7.10.4
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