[PATCH 2/5] wined3d: Unbind shader resource views in state_unbind_resources().

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 1 01:45:42 CST 2014


---
 dlls/wined3d/stateblock.c |   10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 7e8c782..dc146fc 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -458,6 +458,7 @@ ULONG CDECL wined3d_stateblock_incref(struct wined3d_stateblock *stateblock)
 
 void state_unbind_resources(struct wined3d_state *state)
 {
+    struct wined3d_shader_resource_view *srv;
     struct wined3d_vertex_declaration *decl;
     struct wined3d_sampler *sampler;
     struct wined3d_texture *texture;
@@ -529,6 +530,15 @@ void state_unbind_resources(struct wined3d_state *state)
                 wined3d_sampler_decref(sampler);
             }
         }
+
+        for (j = 0; j < MAX_SHADER_RESOURCE_VIEWS; ++j)
+        {
+            if ((srv = state->shader_resource_view[i][j]))
+            {
+                state->shader_resource_view[i][j] = NULL;
+                wined3d_shader_resource_view_decref(srv);
+            }
+        }
     }
 }
 
-- 
1.7.10.4




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