[PATCH 4/5] d3d10core: Implement d3d10_device_PSSetShaderResources().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 17 03:40:30 CDT 2014
---
dlls/d3d10core/device.c | 13 ++++++++++++-
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
4 files changed, 23 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 639e220..b69ca4d 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -143,8 +143,19 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *i
static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
iface, start_slot, view_count, views);
+
+ for (i = 0; i < view_count; ++i)
+ {
+ struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
+
+ wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
+ view ? view->wined3d_view : NULL);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5f9e2fa..9b749ba 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2432,6 +2432,14 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
return device->state.cb[WINED3D_SHADER_TYPE_PIXEL][idx];
}
+void CDECL wined3d_device_set_ps_resource_view(struct wined3d_device *device,
+ UINT idx, struct wined3d_shader_resource_view *view)
+{
+ TRACE("device %p, idx %u, view %p.\n", device, idx, view);
+
+ wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx, view);
+}
+
void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
{
TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d3ac07a..af3acfa 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -130,6 +130,7 @@
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
+@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
@ cdecl wined3d_device_set_render_state(ptr long long)
@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 842f6f6..99919e2 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2241,6 +2241,8 @@ HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
UINT start_register, const float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count);
+void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
+ UINT idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
enum wined3d_render_state state, DWORD value);
--
1.7.10.4
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