[PATCH 4/5] wined3d: Drop glPrioritizeTextures() call.
Matteo Bruni
mbruni at codeweavers.com
Thu Apr 23 15:41:15 CDT 2015
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
---
dlls/wined3d/texture.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index de92e0e..1a87386 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -187,13 +187,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
return;
}
- if (texture->resource.pool == WINED3D_POOL_DEFAULT)
- {
- /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
- GLclampf tmp = 0.9f;
- gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp);
- }
-
/* Initialise the state of the texture object to the OpenGL defaults, not
* the wined3d defaults. */
gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;
--
2.0.5
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