[PATCH 4/5] wined3d: Drop glPrioritizeTextures() call.

Matteo Bruni mbruni at codeweavers.com
Thu Apr 23 15:41:15 CDT 2015


It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
---
 dlls/wined3d/texture.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index de92e0e..1a87386 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -187,13 +187,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
         return;
     }
 
-    if (texture->resource.pool == WINED3D_POOL_DEFAULT)
-    {
-        /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
-        GLclampf tmp = 0.9f;
-        gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp);
-    }
-
     /* Initialise the state of the texture object to the OpenGL defaults, not
      * the wined3d defaults. */
     gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;
-- 
2.0.5




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