[PATCH 1/5] d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 28 13:30:51 CDT 2015
---
dlls/d2d1/render_target.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 757cdac..3870295 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -580,12 +580,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
transform.pad1 = 0.0f;
/* Translate from world space to object space. */
- tmp_x = rect->left + (rect->right - rect->left) / 2.0f;
- tmp_y = rect->top + (rect->bottom - rect->top) / 2.0f;
+ tmp_x = min(rect->left, rect->right) + fabsf(rect->right - rect->left) / 2.0f;
+ tmp_y = min(rect->top, rect->bottom) + fabsf(rect->bottom - rect->top) / 2.0f;
transform._31 += tmp_x * transform._11 + tmp_y * transform._21;
transform._32 += tmp_x * transform._12 + tmp_y * transform._22;
- tmp_x = (rect->right - rect->left) / 2.0f;
- tmp_y = (rect->bottom - rect->top) / 2.0f;
+ tmp_x = fabsf(rect->right - rect->left) / 2.0f;
+ tmp_y = fabsf(rect->bottom - rect->top) / 2.0f;
transform._11 *= tmp_x;
transform._12 *= tmp_x;
transform._21 *= tmp_y;
--
1.7.10.4
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