[PATCH] wined3d: fix different level count while texture update

Sergey Isakov isakov-sl at bk.ru
Tue Apr 28 13:18:06 CDT 2015


Bug 38048
According to MSDN https://msdn.microsoft.com/en-us/library/windows/desktop/bb205858(v=vs.85)
source texture CAN have greater level count then destination
Current comparison "!=“ causes black textures as discussed in the bugzilla.
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