[PATCH 2/5] d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 12 10:37:09 CDT 2015


All properties for solid color brushes are implemented.
---
 dlls/d2d1/brush.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 6f9200a..f1bfbb0 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -304,8 +304,6 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl =
 void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory,
         const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc)
 {
-    FIXME("Ignoring brush properties.\n");
-
     d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc,
             (ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
     brush->u.solid.color = *color;
-- 
2.1.4




More information about the wine-patches mailing list