[PATCH 2/5] d2d1: Get rid of a FIXME in d2d_solid_color_brush_init().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 12 10:37:09 CDT 2015
All properties for solid color brushes are implemented.
---
dlls/d2d1/brush.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 6f9200a..f1bfbb0 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -304,8 +304,6 @@ static const struct ID2D1SolidColorBrushVtbl d2d_solid_color_brush_vtbl =
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1Factory *factory,
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc)
{
- FIXME("Ignoring brush properties.\n");
-
d2d_brush_init(brush, factory, D2D_BRUSH_TYPE_SOLID, desc,
(ID2D1BrushVtbl *)&d2d_solid_color_brush_vtbl);
brush->u.solid.color = *color;
--
2.1.4
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