[PATCH 3/5] d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 17 05:55:16 CDT 2015

The glyph run description seems to be mostly informational, there doesn't
appear to be a lot we could do with it.
 dlls/d2d1/render_target.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index c45768f..c6bce45 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1446,7 +1446,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
             measuring_mode, glyph_run, desc, effect);
     if (desc)
-        FIXME("Ignoring glyph run description %p.\n", desc);
+        WARN("Ignoring glyph run description %p.\n", desc);
     if (effect)
         FIXME("Ignoring effect %p.\n", effect);
     if (context->options & ~D2D1_DRAW_TEXT_OPTIONS_NO_SNAP)

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