[PATCH 1/5] d3d10core: Get rid of some redundant includes.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 25 05:48:45 CDT 2015


d3d11.h includes d3d10_1.h, which includes d3d10.h.
---
 dlls/d3d10core/d3d10core_main.c | 1 -
 dlls/d3d10core/tests/device.c   | 1 -
 2 files changed, 2 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index fec2786..44f1e29 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -22,7 +22,6 @@
 #include "initguid.h"
 
 #define COBJMACROS
-#include "d3d10_1.h"
 #include "d3d11.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 47719e4..b35801c 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -18,7 +18,6 @@
 
 #define COBJMACROS
 #include "initguid.h"
-#include "d3d10.h"
 #include "d3d11.h"
 #include "wine/test.h"
 #include <limits.h>
-- 
2.1.4




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