[PATCH 3/7] d3d11: Implement d3d11_device_CreateTexture2D(). (try 2)
Józef Kucia
jkucia at codeweavers.com
Sun Aug 30 15:44:42 CDT 2015
Try 2:
* Keep impl_from_ID3D11Texture2D() in texture.c.
* Introduce d3d_texture2d_create().
---
dlls/d3d11/d3d11_private.h | 4 ++--
dlls/d3d11/device.c | 25 ++++++++++++-------------
dlls/d3d11/texture.c | 26 ++++++++++++++++++++++++--
3 files changed, 38 insertions(+), 17 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index baff284..9eb145c 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -112,8 +112,8 @@ static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D
return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
}
-HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
- const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
+HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
+ const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture) DECLSPEC_HIDDEN;
struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
/* ID3D10Texture3D */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 9067de9..3fe8dac 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -75,9 +75,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *ifac
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+ struct d3d_device *device = impl_from_ID3D11Device(iface);
+ struct d3d10_texture2d *object;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
+
+ if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
+ return hr;
+
+ *texture = &object->ID3D11Texture2D_iface;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
@@ -2011,10 +2020,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
- return E_OUTOFMEMORY;
-
d3d11_desc.Width = desc->Width;
d3d11_desc.Height = desc->Height;
d3d11_desc.MipLevels = desc->MipLevels;
@@ -2026,17 +2031,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
- if (FAILED(hr = d3d10_texture2d_init(object, device, &d3d11_desc, data)))
- {
- WARN("Failed to initialize texture, hr %#x.\n", hr);
- HeapFree(GetProcessHeap(), 0, object);
+ if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
return hr;
- }
*texture = &object->ID3D10Texture2D_iface;
- TRACE("Created ID3D10Texture2D %p\n", object);
-
return S_OK;
}
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index eac1569..d3e14f8 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -444,8 +444,8 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
d3d10_texture2d_wined3d_object_released,
};
-HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
- const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
+static HRESULT d3d_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
+ const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
struct wined3d_resource_desc wined3d_desc;
unsigned int levels;
@@ -520,6 +520,28 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device
return S_OK;
}
+HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
+ const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture)
+{
+ struct d3d10_texture2d *object;
+ HRESULT hr;
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
+ {
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created texture %p.\n", object);
+ *texture = object;
+
+ return S_OK;
+}
+
static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
--
2.4.6
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