[PATCH 1/7] d3d10core/tests: Port test_texture2d_interfaces() from d3d11.
Józef Kucia
jkucia at codeweavers.com
Mon Aug 31 17:27:31 CDT 2015
---
dlls/d3d10core/tests/device.c | 141 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 141 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 5e12f14..847abd1 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -297,6 +297,146 @@ static void test_create_texture2d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_texture2d_interfaces(void)
+{
+ ID3D11Texture2D *d3d11_texture;
+ D3D10_TEXTURE2D_DESC desc;
+ ID3D10Texture2D *texture;
+ IDXGISurface *surface;
+ ID3D10Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const struct test
+ {
+ UINT bind_flags;
+ UINT misc_flags;
+ UINT expected_bind_flags;
+ UINT expected_misc_flags;
+ }
+ desc_conversion_tests[] =
+ {
+ {
+ D3D10_BIND_RENDER_TARGET, 0,
+ D3D11_BIND_RENDER_TARGET, 0
+ },
+ {
+ 0, D3D10_RESOURCE_MISC_SHARED,
+ 0, D3D11_RESOURCE_MISC_SHARED
+ },
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device, skipping tests.\n");
+ return;
+ }
+
+ desc.Width = 512;
+ desc.Height = 512;
+ desc.MipLevels = 0;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
+ ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Texture should implement ID3D11Texture2D.\n");
+ if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture);
+ ID3D10Texture2D_Release(texture);
+
+ if (FAILED(hr))
+ {
+ win_skip("D3D11 is not available, skipping tests.\n");
+ ID3D10Device_Release(device);
+ return;
+ }
+
+ for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
+ {
+ const struct test *current = &desc_conversion_tests[i];
+ D3D11_TEXTURE2D_DESC d3d11_desc;
+ ID3D11Device *d3d11_device;
+
+ desc.Width = 512;
+ desc.Height = 512;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D10_USAGE_DEFAULT;
+ desc.BindFlags = current->bind_flags;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = current->misc_flags;
+
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ /* Shared resources are not supported by REF and WARP devices. */
+ ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
+ "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
+ if (FAILED(hr))
+ {
+ win_skip("Failed to create ID3D10Texture2D, skipping test %u.\n", i);
+ continue;
+ }
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
+ IDXGISurface_Release(surface);
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
+ ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i);
+ ID3D10Texture2D_Release(texture);
+
+ ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_desc);
+
+ ok(d3d11_desc.Width == desc.Width,
+ "Test %u: Got unexpected Width %u.\n", i, d3d11_desc.Width);
+ ok(d3d11_desc.Height == desc.Height,
+ "Test %u: Got unexpected Height %u.\n", i, d3d11_desc.Height);
+ ok(d3d11_desc.MipLevels == desc.MipLevels,
+ "Test %u: Got unexpected MipLevels %u.\n", i, d3d11_desc.MipLevels);
+ ok(d3d11_desc.ArraySize == desc.ArraySize,
+ "Test %u: Got unexpected ArraySize %u.\n", i, d3d11_desc.ArraySize);
+ ok(d3d11_desc.Format == desc.Format,
+ "Test %u: Got unexpected Format %u.\n", i, d3d11_desc.Format);
+ ok(d3d11_desc.SampleDesc.Count == desc.SampleDesc.Count,
+ "Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d11_desc.SampleDesc.Count);
+ ok(d3d11_desc.SampleDesc.Quality == desc.SampleDesc.Quality,
+ "Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d11_desc.SampleDesc.Quality);
+ ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
+ "Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
+ ok(d3d11_desc.BindFlags == current->expected_bind_flags,
+ "Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
+ ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
+ "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
+ ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
+ "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
+
+ d3d11_device = NULL;
+ ID3D11Texture2D_GetDevice(d3d11_texture, &d3d11_device);
+ ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
+ ID3D11Device_Release(d3d11_device);
+
+ ID3D11Texture2D_Release(d3d11_texture);
+ }
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_create_texture3d(void)
{
ULONG refcount, expected_refcount;
@@ -3465,6 +3605,7 @@ START_TEST(device)
{
test_feature_level();
test_create_texture2d();
+ test_texture2d_interfaces();
test_create_texture3d();
test_create_depthstencil_view();
test_create_rendertarget_view();
--
2.4.6
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