Add d3d11_CreateDeviceAndSwapChain

Martell Malone martellmalone at gmail.com
Mon Feb 2 13:24:52 CST 2015


>
> I don't see an updated patch on wine-patches yet

The email where I failed to include text has the updated patch.
I'll CC it to wine-patches now in this email

I will CC the explanation to the wine-devel now also :)

Thanks for your help :)
Martell

On Mon, Feb 2, 2015 at 7:19 PM, Stefan Dösinger <stefandoesinger at gmail.com>
wrote:

>
> Am 02.02.2015 um 20:12 schrieb Martell Malone <martellmalone at gmail.com>:
> > My main focus for writing this was for the mingw-w64 project that
> imports the headers and libs from wine.
> > We were just casually missing 1 of the 3 most important functions so I
> sent in this patch :)
> >
> > There are 2 ways to create a device and swapchain however. You can do
> them seperatly or this function does them both at once.
> > I assume that this returns the correct error like CreateDevice so that
> if the application has a fallback it can use it.
> > So thats highly possible.
> I think that's a proper reason to have the stub, yes. The stub
> implementation seems right as well. At least I don't expect it to make any
> application worse since the auto-generated stub always crashes.
>
> I don't see an updated patch on wine-patches yet. If you haven't sent it
> there yet please add the mingw-w64 explanation. If you already sent it,
> please send this explanation to wine-devel. I think Henri will be
> interested in it as well. (Or just forward your previous mail to
> wine-devel. You accidentally dropped the mailing list from CC)
>
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