[PATCH 2/5] wined3d: Do not validate format restrictions for buffers.
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 11 07:10:15 CST 2015
Buffers don't have a format as such, and are created with either
WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
---
dlls/wined3d/resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index f4134e2..205f074 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -81,7 +81,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
const struct wined3d *d3d = device->wined3d;
resource_check_usage(usage);
- if (pool != WINED3D_POOL_SCRATCH)
+ if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER)
{
if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
{
--
1.7.10.4
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