[PATCH 2/2] d3d8/tests: Fix test_3dc_formats getPixelColor check.

Axel Davy axel.davy at ens.fr
Sun Jan 11 04:29:14 CST 2015


getPixelColor should be called before Present, because the device
swapchain was created with discard mode.

Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
 dlls/d3d8/tests/visual.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 68c3319..e47e6a8 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5197,8 +5197,6 @@ static void test_3dc_formats(void)
     hr = IDirect3DDevice8_EndScene(device);
     ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
 
-    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
-    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     for (i = 0; i < 4; ++i)
     {
         color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y);
@@ -5207,6 +5205,8 @@ static void test_3dc_formats(void)
                 expected_colors[i].amd, expected_colors[i].nvidia, color, i);
     }
 
+    hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
     IDirect3DTexture8_Release(ati2n_texture);
     IDirect3DTexture8_Release(ati1n_texture);
     refcount = IDirect3DDevice8_Release(device);
-- 
2.1.0




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