[PATCH 4/5] d2d1: Don't pass NULL resource data to ID3D10Device_CreateTexture2D().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 30 04:10:58 CDT 2015
---
dlls/d2d1/bitmap.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 080663c..00359cb 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -228,7 +228,8 @@ HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
- if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc, &resource_data, &texture)))
+ if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc,
+ src_data ? &resource_data : NULL, &texture)))
{
ERR("Failed to create texture, hr %#x.\n", hr);
return hr;
--
2.1.4
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