[PATCH 5/5] d2d1: Implement d2d_d3d_render_target_GetAntialiasMode().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 26 03:41:20 CDT 2015
---
dlls/d2d1/render_target.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index dd74a58..97d5607 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -841,9 +841,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1Render
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p.\n", iface);
- return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
+ return render_target->antialias_mode;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
--
1.7.10.4
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