[PATCH 1/5] d2d1: Implement d2d_d3d_render_target_SetTextAntialiasMode().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 27 03:07:02 CDT 2015


---
 dlls/d2d1/d2d1_private.h  |    1 +
 dlls/d2d1/render_target.c |    6 +++++-
 2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index e82d23c..853414f 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -65,6 +65,7 @@ struct d2d_d3d_render_target
     ID3D10PixelShader *rect_bitmap_ps;
 
     D2D1_ANTIALIAS_MODE antialias_mode;
+    D2D1_TEXT_ANTIALIAS_MODE text_antialias_mode;
     IDWriteRenderingParams *text_rendering_params;
 
     D2D1_SIZE_U pixel_size;
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 97d5607..4b78967 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -851,7 +851,11 @@ static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasM
 static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
         D2D1_TEXT_ANTIALIAS_MODE antialias_mode)
 {
-    FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+    TRACE("iface %p, antialias_mode %#x.\n", iface, antialias_mode);
+
+    render_target->text_antialias_mode = antialias_mode;
 }
 
 static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
-- 
1.7.10.4




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