[PATCH 1/5] d2d1: Implement d2d_d3d_render_target_SetTextAntialiasMode().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 27 03:07:02 CDT 2015
---
dlls/d2d1/d2d1_private.h | 1 +
dlls/d2d1/render_target.c | 6 +++++-
2 files changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index e82d23c..853414f 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -65,6 +65,7 @@ struct d2d_d3d_render_target
ID3D10PixelShader *rect_bitmap_ps;
D2D1_ANTIALIAS_MODE antialias_mode;
+ D2D1_TEXT_ANTIALIAS_MODE text_antialias_mode;
IDWriteRenderingParams *text_rendering_params;
D2D1_SIZE_U pixel_size;
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 97d5607..4b78967 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -851,7 +851,11 @@ static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasM
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
D2D1_TEXT_ANTIALIAS_MODE antialias_mode)
{
- FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p, antialias_mode %#x.\n", iface, antialias_mode);
+
+ render_target->text_antialias_mode = antialias_mode;
}
static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
--
1.7.10.4
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