[PATCH 1/7] d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view.

Józef Kucia jkucia at codeweavers.com
Wed Sep 9 17:55:42 CDT 2015


---
 dlls/d3d11/d3d11_private.h |  6 +++---
 dlls/d3d11/device.c        | 16 ++++++++--------
 dlls/d3d11/view.c          | 26 +++++++++++++-------------
 3 files changed, 24 insertions(+), 24 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 8abd975..0abd374 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -189,7 +189,7 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10ShaderResourceView */
-struct d3d10_shader_resource_view
+struct d3d_shader_resource_view
 {
     ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
     LONG refcount;
@@ -201,9 +201,9 @@ struct d3d10_shader_resource_view
     ID3D10Device1 *device;
 };
 
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
+HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
-struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
+struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
         ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10InputLayout */
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e866f71..0b90fb8 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -613,7 +613,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < view_count; ++i)
     {
-        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
+        struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
 
         wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
                 view ? view->wined3d_view : NULL);
@@ -855,7 +855,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < view_count; ++i)
     {
-        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
+        struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
 
         wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
                 view ? view->wined3d_view : NULL);
@@ -908,7 +908,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *i
     wined3d_mutex_lock();
     for (i = 0; i < view_count; ++i)
     {
-        struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
+        struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
 
         wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
                 view ? view->wined3d_view : NULL);
@@ -1297,7 +1297,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
     for (i = 0; i < view_count; ++i)
     {
         struct wined3d_shader_resource_view *wined3d_view;
-        struct d3d10_shader_resource_view *view_impl;
+        struct d3d_shader_resource_view *view_impl;
 
         if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
         {
@@ -1568,7 +1568,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
     for (i = 0; i < view_count; ++i)
     {
         struct wined3d_shader_resource_view *wined3d_view;
-        struct d3d10_shader_resource_view *view_impl;
+        struct d3d_shader_resource_view *view_impl;
 
         if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
         {
@@ -1647,7 +1647,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
     for (i = 0; i < view_count; ++i)
     {
         struct wined3d_shader_resource_view *wined3d_view;
-        struct d3d10_shader_resource_view *view_impl;
+        struct d3d_shader_resource_view *view_impl;
 
         if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
         {
@@ -2107,7 +2107,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
 {
     struct d3d_device *device = impl_from_ID3D10Device(iface);
-    struct d3d10_shader_resource_view *object;
+    struct d3d_shader_resource_view *object;
     HRESULT hr;
 
     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@@ -2115,7 +2115,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc)))
+    if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
     {
         WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 3010bac..968c27e 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1178,9 +1178,9 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
     return impl_from_ID3D10RenderTargetView(iface);
 }
 
-static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
 }
 
 /* IUnknown methods */
@@ -1208,7 +1208,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
 
 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
 {
-    struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
     ULONG refcount = InterlockedIncrement(&This->refcount);
 
     TRACE("%p increasing refcount to %u.\n", This, refcount);
@@ -1218,7 +1218,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
 
 static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
 {
-    struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
     ULONG refcount = InterlockedDecrement(&This->refcount);
 
     TRACE("%p decreasing refcount to %u.\n", This, refcount);
@@ -1242,7 +1242,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
         ID3D10Device **device)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, device %p.\n", iface, device);
 
@@ -1253,7 +1253,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -1264,7 +1264,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n",
             iface, debugstr_guid(guid), data_size, data);
@@ -1275,7 +1275,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
 static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
         REFGUID guid, const IUnknown *data)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
@@ -1287,7 +1287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
         ID3D10Resource **resource)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, resource %p.\n", iface, resource);
 
@@ -1300,7 +1300,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
 static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
         D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
 {
-    struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+    struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
@@ -1324,7 +1324,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
     d3d10_shader_resource_view_GetDesc,
 };
 
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
+HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
 {
     struct wined3d_resource *wined3d_resource;
@@ -1367,10 +1367,10 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
     return S_OK;
 }
 
-struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
+struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
 {
     if (!iface)
         return NULL;
     assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
-    return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
+    return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
 }
-- 
2.4.6




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