[PATCH 3/5] wined3d: Use the texture dimension helpers in surface_get_rect().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 3 08:30:55 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 04f30c6..5a84564 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -277,10 +277,12 @@ static void surface_get_rect(const struct wined3d_surface *surface, const RECT *
*rect_out = *rect_in;
else
{
+ const struct wined3d_texture *texture = surface->container;
+
rect_out->left = 0;
rect_out->top = 0;
- rect_out->right = surface->resource.width;
- rect_out->bottom = surface->resource.height;
+ rect_out->right = wined3d_texture_get_level_width(texture, surface->texture_level);
+ rect_out->bottom = wined3d_texture_get_level_height(texture, surface->texture_level);
}
}
--
2.1.4
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