[PATCH 4/9] wined3d: Use the texture dimension helpers in draw_textured_quad().
Henri Verbeet
hverbeet at codeweavers.com
Sun Apr 17 12:07:52 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index cba70a4..dd3a27e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -289,7 +289,9 @@ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3
struct wined3d_texture *texture = src_surface->container;
struct blt_info info;
- surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
+ surface_get_blt_info(src_surface->texture_target, src_rect,
+ wined3d_texture_get_level_pow2_width(texture, src_surface->texture_level),
+ wined3d_texture_get_level_pow2_height(texture, src_surface->texture_level), &info);
gl_info->gl_ops.gl.p_glEnable(info.bind_target);
checkGLcall("glEnable(bind_target)");
--
2.1.4
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