[PATCH 5/7] dxgi: Use the correct resource type in dxgi_device_CreateSurface().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 18 12:06:30 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/dxgi/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/dxgi/device.c b/dlls/dxgi/device.c
index 2cf9aa7..2486204 100644
--- a/dlls/dxgi/device.c
+++ b/dlls/dxgi/device.c
@@ -182,7 +182,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
     device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
 
     FIXME("Implement DXGI<->wined3d usage conversion\n");
-    surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
+    surface_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
     surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
     wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
             &surface_desc.multisample_quality, &desc->SampleDesc);
-- 
2.1.4




More information about the wine-patches mailing list