[PATCH 5/7] dxgi: Use the correct resource type in dxgi_device_CreateSurface().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 18 12:06:30 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/dxgi/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/dxgi/device.c b/dlls/dxgi/device.c
index 2cf9aa7..2486204 100644
--- a/dlls/dxgi/device.c
+++ b/dlls/dxgi/device.c
@@ -182,7 +182,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
FIXME("Implement DXGI<->wined3d usage conversion\n");
- surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
+ surface_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
&surface_desc.multisample_quality, &desc->SampleDesc);
--
2.1.4
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