[PATCH] wined3d: Silence false FIXME message.
Józef Kucia
jkucia at codeweavers.com
Fri Aug 5 12:41:41 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 626432b..5ccb027 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1784,7 +1784,7 @@ static void shader_glsl_declare_generic_vertex_attribute(struct wined3d_string_b
index);
return;
}
- if (e->sysval_semantic)
+ if (e->sysval_semantic && e->sysval_semantic != WINED3D_SV_POSITION)
FIXME("Unhandled sysval semantic %#x.\n", e->sysval_semantic);
if (shader_glsl_use_explicit_attrib_location(gl_info))
--
2.7.3
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