[PATCH 3/5] d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 12 11:52:22 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/directx.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 863e596..a64790b 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -438,8 +438,7 @@ static const struct IDirect3D8Vtbl d3d8_vtbl =
BOOL d3d8_init(struct d3d8 *d3d8)
{
DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
- | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
- | WINED3D_SRGB_READ_WRITE_CONTROL;
+ | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER;
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
d3d8->refcount = 1;
--
2.1.4
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