[PATCH 2/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 17 11:35:31 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/swapchain.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c
index 8efdd0a..70abae9 100644
--- a/dlls/d3d8/swapchain.c
+++ b/dlls/d3d8/swapchain.c
@@ -112,7 +112,6 @@ static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
{
struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
- struct wined3d_resource *wined3d_resource;
struct wined3d_texture *wined3d_texture;
struct d3d8_surface *surface_impl;
HRESULT hr = D3D_OK;
@@ -131,8 +130,7 @@ static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
wined3d_mutex_lock();
if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
{
- wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
- surface_impl = wined3d_resource_get_parent(wined3d_resource);
+ surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
*backbuffer = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*backbuffer);
}
--
2.1.4
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