[PATCH 1/3] d3d9/tests: Use a slop for test_shademode.
Stefan Dösinger
stefandoesinger at gmx.at
Fri Jan 1 12:24:49 CST 2016
Needed on my Geforce 7300. The old test passed OK, the newly extended
test needs a slop.
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/d3d9/tests/visual.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 120d688..7ab1e5b 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8474,16 +8474,16 @@ static void test_shademode(void)
* this. */
if (tests[i].todo)
{
- todo_wine ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+ todo_wine ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
- todo_wine ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+ todo_wine ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
else
{
- ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+ ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
- ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+ ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
}
IDirect3DDevice9_SetVertexShader(device, NULL);
--
2.4.10
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