[PATCH 2/3] d3d8/tests: Use a slop for test_shademode.
Stefan Dösinger
stefandoesinger at gmx.at
Fri Jan 1 12:24:50 CST 2016
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/d3d8/tests/visual.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 0663e18..322c0dd 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -8478,9 +8478,9 @@ static void test_shademode(void)
* functionality being available. */
/* PHONG should be the same as GOURAUD, since no hardware implements
* this. */
- ok(color0 == tests[i].color0, "Test %u shading has color0 %08x, expected %08x.\n",
+ ok(color_match(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n",
i, color0, tests[i].color0);
- ok(color1 == tests[i].color1, "Test %u shading has color1 %08x, expected %08x.\n",
+ ok(color_match(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n",
i, color1, tests[i].color1);
IDirect3DDevice8_SetVertexShader(device, 0);
--
2.4.10
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