[PATCH 1/5] wined3d: Add support for WINED3DFMT_R32G32B32_FLOAT format.

Józef Kucia jkucia at codeweavers.com
Fri Jan 29 02:44:41 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6c2d08b..6891a1e 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -992,6 +992,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_RG,                      GL_FLOAT,                         0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
             ARB_TEXTURE_RG,             NULL},
+    {WINED3DFMT_R32G32B32_FLOAT,        GL_RGB32F,                        GL_RGB32F,                              0,
+            GL_RGB,                     GL_FLOAT,                         0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_FLOAT,          NULL},
     {WINED3DFMT_R32G32B32A32_FLOAT,     GL_RGBA32F_ARB,                   GL_RGBA32F_ARB,                         0,
             GL_RGBA,                    GL_FLOAT,                         0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
-- 
2.4.10




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