[PATCH 1/5] wined3d: Add support for WINED3DFMT_R32G32B32_FLOAT format.
Józef Kucia
jkucia at codeweavers.com
Fri Jan 29 02:44:41 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6c2d08b..6891a1e 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -992,6 +992,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RG, GL_FLOAT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
ARB_TEXTURE_RG, NULL},
+ {WINED3DFMT_R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, 0,
+ GL_RGB, GL_FLOAT, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ ARB_TEXTURE_FLOAT, NULL},
{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
GL_RGBA, GL_FLOAT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
--
2.4.10
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