[PATCH 2/5] wined3d: Add support for WINED3DFMT_R16_UNORM format.
Józef Kucia
jkucia at codeweavers.com
Fri Jan 29 02:44:42 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6891a1e..be6b32a 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -104,6 +104,7 @@ static const struct wined3d_format_channels formats[] =
{WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
{WINED3DFMT_R16G16B16A16_UNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
{WINED3DFMT_R8G8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
+ {WINED3DFMT_R16_UNORM, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
/* Luminance */
{WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
@@ -1129,6 +1130,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RG, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
ARB_TEXTURE_RG, NULL},
+ {WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+ | WINED3DFMT_FLAG_RENDERTARGET,
+ GL_RED, GL_UNSIGNED_SHORT, 0,
+ ARB_TEXTURE_RG, NULL},
/* Luminance */
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
--
2.4.10
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