[PATCH 2/6] d3d11: Implement d3d11_immediate_context_End().

Józef Kucia jkucia at codeweavers.com
Wed Jul 6 05:02:30 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ed902c7..8bf8f0c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -506,7 +506,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext
 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
         ID3D11Asynchronous *asynchronous)
 {
-    FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
+    struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
+    HRESULT hr;
+
+    TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
+
+    wined3d_mutex_lock();
+    if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
+        ERR("Failed to issue query, hr %#x.\n", hr);
+    wined3d_mutex_unlock();
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
-- 
2.7.3




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