[PATCH 2/3] d3dx10: Add D3DX10FilterTexture stub.
Matteo Bruni
mbruni at codeweavers.com
Wed Jun 15 17:00:49 CDT 2016
From: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx10_43/d3dx10_43.spec | 2 +-
dlls/d3dx10_43/d3dx10_43_main.c | 7 +++++++
include/d3dx10tex.h | 2 ++
3 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index 492a588..99aa8f3 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -47,7 +47,7 @@
@ stub D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr)
-@ stub D3DX10FilterTexture(ptr long long)
+@ stdcall D3DX10FilterTexture(ptr long long)
@ stdcall D3DX10GetFeatureLevel1(ptr ptr)
@ stub D3DX10GetImageInfoFromFileA(str ptr ptr ptr)
@ stub D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr)
diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c
index 71d6ae8..0c1ff80 100644
--- a/dlls/d3dx10_43/d3dx10_43_main.c
+++ b/dlls/d3dx10_43/d3dx10_43_main.c
@@ -188,6 +188,13 @@ HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE drive
return hr;
}
+HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter)
+{
+ FIXME("texture %p, src_level %u, filter %#x stub!\n", texture, src_level, filter);
+
+ return E_NOTIMPL;
+}
+
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1)
{
TRACE("device %p, device1 %p.\n", device, device1);
diff --git a/include/d3dx10tex.h b/include/d3dx10tex.h
index 9142c82..a0d5aa7 100644
--- a/include/d3dx10tex.h
+++ b/include/d3dx10tex.h
@@ -108,6 +108,8 @@ extern "C" {
HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
+HRESULT WINAPI D3DX10FilterTexture(ID3D10Resource *texture, UINT src_level, UINT filter);
+
HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX10ThreadPump *pump,
D3DX10_IMAGE_INFO *img_info, HRESULT *hresult);
--
2.7.3
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