[PATCH 01/11] wined3d: Fix error codes returned when creating shader resource views.
Józef Kucia
jkucia at codeweavers.com
Thu Jun 16 04:59:31 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 95e1162..68b134f 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -279,7 +279,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
if (view_format->id == view_format->typeless_id)
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
- return E_FAIL;
+ return E_INVALIDARG;
}
view->refcount = 1;
@@ -302,7 +302,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
|| desc->u.texture.layer_idx >= texture->layer_count
|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
- return E_FAIL;
+ return E_INVALIDARG;
view->target = texture->target;
for (i = 0; i < ARRAY_SIZE(view_types); ++i)
--
2.7.3
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