[PATCH 1/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().

Henri Verbeet hverbeet at codeweavers.com
Tue Mar 1 12:31:42 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/device.c | 9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index bd94712..718de91 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1335,17 +1335,15 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
+    struct wined3d_sub_resource_desc src_desc, dst_desc;
     HRESULT hr = D3DERR_INVALIDCALL;
-    struct wined3d_resource_desc src_desc, dst_desc;
-    struct wined3d_resource *sub_resource;
     RECT d, s;
 
     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
 
     wined3d_mutex_lock();
-    sub_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx);
-    wined3d_resource_get_desc(sub_resource, &dst_desc);
+    wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
     if (!dst_rect)
     {
         d.left = 0;
@@ -1355,8 +1353,7 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect
         dst_rect = &d;
     }
 
-    sub_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx);
-    wined3d_resource_get_desc(sub_resource, &src_desc);
+    wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
     if (!src_rect)
     {
         s.left = 0;
-- 
2.1.4




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