March 2016 Archives by date
Starting: Tue Mar 1 00:46:00 CST 2016
Ending: Thu Mar 31 21:39:53 CDT 2016
Messages: 1145
- [v2 PATCH 1/2] include: add authz.h
Alistair Leslie-Hughes
- [v2 PATCH 2/2] authz: Stub functions AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken
Alistair Leslie-Hughes
- [v5 PATCH] comctl32/tooltip: Protect TTM_ADDTOOLW from invalid text pointers
Alistair Leslie-Hughes
- bthprops.cpl: add BluetoothFindRadio/BluetoothFindRadioClose (try 3)
Austin English
- msi: Do not open registry keys with no access rights.
Hans Leidekker
- [PATCH] include: Fix IsBad* prototypes
Nikolay Sivov
- [PATCH] gdi32: Use a macro instead of accessing FT_Face flags directly
Huw Davies
- [PATCH 1/2] user32: Store pointer to timer callback in SetTimer function instead of treating it as window procedure
Piotr Caban
- [PATCH 2/2] user32: Add SetTimer test with window procedure handle passed as timer callback
Piotr Caban
- [PATCH 1/2] advapi32/tests: Fix typos
Hugh McMaster
- [PATCH 2/2] advapi32/tests: Add tests for deleting the default value
Hugh McMaster
- [PATCH 1/6] d3d10core/tests: Port test_create_typeless_resource() from d3d11.
Henri Verbeet
- [PATCH 5/6] d3d10core/tests: Introduce check_texture_color().
Henri Verbeet
- [PATCH] d3drm: Implement SetAppData/GetAppData for a viewport
Nikolay Sivov
- [PATCH 1/2] mshtml: Always return false in IHTMLDOMAttribute2::get_expando for detached attributes.
Jacek Caban
- [PATCH 2/2] mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.
Jacek Caban
- [PATCH 2/2] mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.
Jacek Caban
- [PATCH] shell32: Implement NIM_SETVERSION in Shell_NotifyIcon()
Roman Pisl
- [PATCH v2] d3drm: Implement SetAppData/GetAppData for a viewport
Nikolay Sivov
- [v2 1/6] d3dx9: add test for basic effect state management.
Paul Gofman
- [v2 2/6] d3dx9: implement simple effect states application.
Paul Gofman
- [v2 3/6] d3dx9: implement light and material effect states application.
Paul Gofman
- [v2 4/6] d3dx9: implement shader constants effect states application.
Paul Gofman
- [v2 5/6] d3dx9: implement sampler and texture effect states application.
Paul Gofman
- [v2 6/6] d3dx9: implement state save and restore in effect.
Paul Gofman
- [PATCH 1/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().
Henri Verbeet
- [PATCH 2/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_ColorFill().
Henri Verbeet
- [PATCH 3/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
Henri Verbeet
- [PATCH 4/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_volume_GetDesc().
Henri Verbeet
- [PATCH 5/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_2d_GetLevelDesc().
Henri Verbeet
- [PATCH 6/8] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().
Henri Verbeet
- [PATCH 7/8] wined3d: Keep track of front buffer updates in the swapchain.
Henri Verbeet
- [PATCH 8/8] wined3d: Get rid of wined3d_surface_ops.surface_unmap().
Henri Verbeet
- [PATCH 1/2] loader: Fix macro-not-defined error from man.
Jens Reyer
- [PATCH 2/2] winemaker: Fix macro-not-defined errors from man.
Jens Reyer
- po: Update Lithuanian translation
Aurimas Fišeras
- [PATCH v2 1/4] wined3d: Fix SM4 pixel shader output registers mapping.
Józef Kucia
- [PATCH 2/4] d3d11/tests: Add test for multiple render targets.
Józef Kucia
- [PATCH 3/4] d3d11/tests: Introduce check_texture_color().
Józef Kucia
- [PATCH 4/4] d3d10core/tests: Port test_multiple_render_targets() from d3d11.
Józef Kucia
- [PATCH] d3d10core/tests: Viewport properties are integers.
Józef Kucia
- ntdll: Add stub for RtlAddAccessAllowedObjectAce and forward to AddAccessAllowedObjectAce in advapi32.
Louis Lenders
- [PATCH v2 1/6] wined3d: Add a setting to check relative addressing indices when accessing uniforms.
Matteo Bruni
- [PATCH 2/6] dxgi: Add feature level support.
Matteo Bruni
- [PATCH 3/6] d3d11: Only accept shader versions supported by the feature level of the device.
Matteo Bruni
- [PATCH 4/6] wined3d: Enable SM5 shaders in the GLSL backend, when possible.
Matteo Bruni
- [PATCH v2 5/6] d3d11/tests: Test relative addressing in constant buffers.
Matteo Bruni
- [PATCH 6/6] opengl32: Move a TRACE to the proper place.
Matteo Bruni
- [PATCH] makedep: Use an unsigned constant in hash_filename.
Matteo Bruni
- bthprops.cpl: add BluetoothFindRadio/BluetoothFindRadioClose (try 3)
Austin English
- [v2 PATCH] user32/text: Stop crash when Tab Length is zero
Alistair Leslie-Hughes
- [1/5] services: Consistently use InterlockedIncrement to increment refcount.
Sebastian Lackner
- [2/5] services: Remove pipe argument from service_send_command function.
Sebastian Lackner
- [3/5] services: Do not distinguish between shared/exclusive lock.
Sebastian Lackner
- [4/5] services: Get rid of unnecessary locks.
Sebastian Lackner
- [5/5] services: Fix calculation of service timeout.
Sebastian Lackner
- [PATCH 1/3] winemac.drv: Fix our handling of bitmaps on the clipboard.
Ken Thomases
- ddraw/tests: Fix function name in multiple ok() messages.
Sebastian Lackner
- advapi32: Fix RegDeleteTreeW when an empty string is passed.
Sebastian Lackner
- shutdown: Add stub implementation.
Sebastian Lackner
- ole32: Implement semi-stub for CoGetApartmentType.
Sebastian Lackner
- ole32: Implement CoGetApartmentType. (v2)
Sebastian Lackner
- [PATCH] manpages: markup fixes
Marcus Meissner
- [PATCH] winegstreamer: Avoid a FALSE:TRUE conditional expression.
Michael Stefaniuc
- [PATCH 1/2] reg: Delete the default registry value instead of overwriting it
Hugh McMaster
- [PATCH 2/2] reg: Display the default value name when ask_confirm() is passed "" for reg_info
Hugh McMaster
- [PATCH v2] d3drm: Implement SetAppData/GetAppData for a viewport
Henri Verbeet
- [PATCH v2 1/4] wined3d: Fix SM4 pixel shader output registers mapping.
Henri Verbeet
- [PATCH 2/4] d3d11/tests: Add test for multiple render targets.
Henri Verbeet
- [PATCH 3/4] d3d11/tests: Introduce check_texture_color().
Henri Verbeet
- [PATCH 4/4] d3d10core/tests: Port test_multiple_render_targets() from d3d11.
Henri Verbeet
- [PATCH] d3d10core/tests: Viewport properties are integers.
Henri Verbeet
- [PATCH v2 1/6] wined3d: Add a setting to check relative addressing indices when accessing uniforms.
Henri Verbeet
- [PATCH] manpages: markup fixes
Eric S. Raymond
- [1/5] webservices: Don't read past the closing bracket in read_element.
Hans Leidekker
- [2/5] webservices: Move the reader to EOF at end of data in WsReadEndElement.
Hans Leidekker
- [3/5] webservices: Add support for attribute field mappings in the reader.
Hans Leidekker
- [4/5] webservices: Reject field mappings without name or namespace.
Hans Leidekker
- [5/5] webservices: Add support for element and text field mappings in the writer.
Hans Leidekker
- [1/5] imm32/tests: Add tests for life cycle of default IME window.
Akihiro Sagawa
- [2/5] user32: Improve SM_IMMENABLED metrics.
Akihiro Sagawa
- [3/5] imm32: Create default IME window when creating a new window.
Akihiro Sagawa
- [4/5] imm32: Move default IME window creation to WM_NCCREATE hook.
Akihiro Sagawa
- [5/5] imm32: Destroy default IME window when all other windows are destroyed in the thread.
Akihiro Sagawa
- [PATCH 1/3 resend] user32: Use proper window as dialog owner.
Jacek Caban
- [PATCH 2/3 try2] user32: Added more dialog owner tests.
Jacek Caban
- [PATCH 3/3 resend] user32: Removed unused owner argument.
Jacek Caban
- ole32: Implement semi-stub for CoGetApartmentType. (v3)
Sebastian Lackner
- ole32: Implement semi-stub for CoGetApartmentType. (v3)
Huw Davies
- [PATCH] winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED
Aric Stewart
- [PATCH] winejoystick.drv: Gracefully handle polling an unplugged device
Aric Stewart
- [PATCH] winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED
Ken Thomases
- [PATCH 01/10] d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Henri Verbeet
- [PATCH 02/10] wined3d: Use a single allocation for texture sub-resource objects.
Henri Verbeet
- [PATCH 03/10] wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
Henri Verbeet
- [PATCH 04/10] wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Henri Verbeet
- [PATCH 05/10] wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
Henri Verbeet
- [PATCH 06/10] wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
Henri Verbeet
- [PATCH 07/10] wined3d: Store surface/volume buffer objects in the sub-resource structure.
Henri Verbeet
- [PATCH 08/10] wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
Henri Verbeet
- [PATCH 09/10] wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
Henri Verbeet
- [PATCH 10/10] wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Henri Verbeet
- [PATCH] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
Nikolay Sivov
- [PATCH v2] winejoystick.drv: Gracefully handle polling an unplugged device
Aric Stewart
- [PATCH v3] winejoystick.drv: Gracefully handle polling an unplugged device
Aric Stewart
- [PATCH 01/53] hidclass.sys: Handle failure to parse preparseData
Aric Stewart
- [PATCH v3] winejoystick.drv: Gracefully handle polling an unplugged device
Ken Thomases
- [resend] shell32: fix two bugs in IQueryAssocations
Theodore Dubois
- [PATCH 1/2] dwrite: Update to IDWriteFontFace3
Nikolay Sivov
- [PATCH 2/2] dwrite: Implement HasCharacter() for a fontface
Nikolay Sivov
- [1/4] services/tests: Consistently terminate service_{ok,trace} strings with linebreak.
Sebastian Lackner
- [2/4] services/tests: Initialize critical section just once.
Sebastian Lackner
- [3/4] services: Store a separate variable instead of clearing control_mutex.
Sebastian Lackner
- [4/4] services: Move process related fields into a separate struct.
Sebastian Lackner
- [PATCH 1/2] d3drm: Support IDirect3DRMObject in viewport QI
Nikolay Sivov
- [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
Nikolay Sivov
- [website] German translation for release 1.9.4 (try2)
Julian Rüger
- ddraw: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- [PATCH] po: Update Russian translation
Nikolay Sivov
- wined3d: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- dlls/d3dx9_36: Avoid using an empty rect for a test.
Michael Stefaniuc
- d3dx9_36/tests: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- comctl32: Use SetRectEmty() instead of open coding it.
Michael Stefaniuc
- gdi32/tests: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- user32/tests: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- shell32/tests: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- d3dx9_36: Avoid using an empty rect for a test. (2nd try)
Michael Stefaniuc
- msiexec: Fix manpage markup for repair and logging modifiers.
Hans Leidekker
- comctl32: Use SetRectEmty() instead of open coding it.
Nikolay Sivov
- reg/tests: Add more tests for all supported data types
Hugh McMaster
- [PATCH 1/8] wined3d: Add support for WINED3DFMT_BC4_UNORM format.
Józef Kucia
- [PATCH 2/8] wined3d: Add support for WINED3DFMT_BC5_UNORM format.
Józef Kucia
- [PATCH 3/8] d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Józef Kucia
- [PATCH 4/8] d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
Józef Kucia
- [PATCH 5/8] d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Józef Kucia
- [PATCH 6/8] d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
Józef Kucia
- [PATCH 7/8] wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
Józef Kucia
- [PATCH 8/8] d3d11: Recognize more BGR formats.
Józef Kucia
- [v3 1/7] d3dx9: add test for basic effect state management.
Paul Gofman
- [v3 2/7] d3dx9: implement simple effect states application.
Paul Gofman
- [v3 3/7] d3dx9: implement light and material effect states application.
Paul Gofman
- [v3 4/7] d3dx9: implement shader constants effect states application.
Paul Gofman
- [v3 5/7] d3dx9: implement sampler and texture effect states application.
Paul Gofman
- [v3 6/7] d3dx9: implement state save and restore in effect.
Paul Gofman
- [v3 7/7] d3dx9: implement CommitChanges in effect.
Paul Gofman
- [PATCH 1/2] d3drm: Support IDirect3DRMObject in viewport QI
Henri Verbeet
- [PATCH 2/2 v2] d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport
Henri Verbeet
- ddraw: Use SetRectEmpty() instead of open coding it.
Henri Verbeet
- wined3d: Use SetRectEmpty() instead of open coding it.
Henri Verbeet
- [PATCH 1/8] wined3d: Add support for WINED3DFMT_BC4_UNORM format.
Henri Verbeet
- [PATCH 3/8] d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Henri Verbeet
- [PATCH 4/8] d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
Henri Verbeet
- [PATCH 2/8] wined3d: Add support for WINED3DFMT_BC5_UNORM format.
Henri Verbeet
- [PATCH 5/8] d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Henri Verbeet
- [PATCH 6/8] d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
Henri Verbeet
- [PATCH 7/8] wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
Henri Verbeet
- [PATCH 8/8] d3d11: Recognize more BGR formats.
Henri Verbeet
- d3dx9_36/tests: Avoid using an empty rect for a test. (3rd try)
Michael Stefaniuc
- [3/5] imm32: Create default IME window when creating a new window.
Aric Stewart
- [PATCH] po: Update Finnish translation.
Lauri Kenttä
- [PATCH] po: Update Swedish translation.
Lauri Kenttä
- [PATCH v2] hidclass.sys: Handle failure to parse preparseData
Aric Stewart
- [v6] shell32: fix two bugs in IQueryAssocations
Theodore Dubois
- [PATCH 1/8] wined3d: Get resource info from the texture in arbfp_blit_set().
Henri Verbeet
- [PATCH 2/8] wined3d: Get resource info from the texture in arbfp_blit_surface().
Henri Verbeet
- [PATCH 3/8] wined3d: Get resource info from the texture in context_find_fbo_entry().
Henri Verbeet
- [PATCH 4/8] wined3d: Get resource info from the texture in context_restore().
Henri Verbeet
- [PATCH 5/8] wined3d: Get resource info from the texture in context_create().
Henri Verbeet
- [PATCH 6/8] wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
Henri Verbeet
- [PATCH 7/8] wined3d: Get resource info from the texture in context_apply_blit_state().
Henri Verbeet
- [PATCH 8/8] wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
Henri Verbeet
- d3dx9_36/tests: Use SetRectEmpty() instead of open coding it.
Matteo Bruni
- [v3 1/7] d3dx9: add test for basic effect state management.
Matteo Bruni
- [v3 2/7] d3dx9: implement simple effect states application.
Matteo Bruni
- [v3 3/7] d3dx9: implement light and material effect states application.
Matteo Bruni
- [v3 4/7] d3dx9: implement shader constants effect states application.
Matteo Bruni
- [v3 5/7] d3dx9: implement sampler and texture effect states application.
Matteo Bruni
- [v3 6/7] d3dx9: implement state save and restore in effect.
Matteo Bruni
- [v3 7/7] d3dx9: implement CommitChanges in effect.
Matteo Bruni
- d3dx9_36/tests: Avoid using an empty rect for a test. (3rd try)
Matteo Bruni
- po: Fix two mistakes in the Swedish translation
Hugh McMaster
- [PATCH 1/2] reg: Correctly handle /ve commands with no data
Hugh McMaster
- [PATCH 2/2] reg: Fail if REG_DWORD_BIG_ENDIAN is passed with no data argument
Hugh McMaster
- [PATCH] d3drm: Remove first found callback, not all of them
Nikolay Sivov
- [PATCH] user32: Dont leak region on error
Alistair Leslie-Hughes
- ntdll: add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32
Louis Lenders
- [PATCH 1/3] ole32: Don't call spy on IMalloc::Free(NULL)
Nikolay Sivov
- [PATCH 2/3] ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation
Nikolay Sivov
- [PATCH 3/3] ole32: Hold a lock when checking is spy is already registered
Nikolay Sivov
- gdi32/tests: Use SetRectEmpty() instead of open coding it.
Huw Davies
- [PATCH 1/3] ole32: Don't call spy on IMalloc::Free(NULL)
Huw Davies
- [PATCH 2/3] ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation
Huw Davies
- [PATCH 3/3] ole32: Hold a lock when checking is spy is already registered
Huw Davies
- [PATCH] user32: Dont leak region on error
Huw Davies
- [PATCH 01/10] dxgi: Add recently introduced wined3d formats.
Józef Kucia
- [PATCH 02/10] d3d11: Sync formats with dxgi.
Józef Kucia
- [PATCH 03/10] d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 04/10] d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 05/10] d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
Józef Kucia
- [PATCH 06/10] d3d10_1: Validate parameters in D3D10CreateDevice1().
Józef Kucia
- [PATCH 07/10] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
Józef Kucia
- [PATCH 08/10] d3d10_1/tests: Port test_create_device() from d3d11.
Józef Kucia
- [PATCH 09/10] d3d11/tests: Remove unnecessary explicit array sizes.
Józef Kucia
- [PATCH 10/10] d3d10core/tests: Remove unnecessary explicit array sizes.
Józef Kucia
- [PATCH] d3drm: Remove first found callback, not all of them
Henri Verbeet
- [PATCH 01/10] dxgi: Add recently introduced wined3d formats.
Henri Verbeet
- [PATCH 02/10] d3d11: Sync formats with dxgi.
Henri Verbeet
- [PATCH 03/10] d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH 04/10] d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH 05/10] d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
Henri Verbeet
- [PATCH 06/10] d3d10_1: Validate parameters in D3D10CreateDevice1().
Henri Verbeet
- [PATCH 10/10] d3d10core/tests: Remove unnecessary explicit array sizes.
Henri Verbeet
- [PATCH 09/10] d3d11/tests: Remove unnecessary explicit array sizes.
Henri Verbeet
- [PATCH] winepulse.drv: Check that the server connection actually succeeded
Andrew Eikum
- wrc: Remove getopt prototype
André Hentschel
- make_xftmpl: Remove getopt prototype
André Hentschel
- [PATCH 1/3] ole32/tests: Fix tests failing on limited account
Nikolay Sivov
- [PATCH 2/3] ole32/tests: Don't trace last error when error code is returned directly
Nikolay Sivov
- [PATCH 3/3] ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account
Nikolay Sivov
- include: Don't use the visibility attribute on Solaris.
Francois Gouget
- [PATCH] d3dx9: support setting texture through SetValue in effect.
Paul Gofman
- [PATCH] d3dx9: IsParameterUsed stub should return TRUE.
Paul Gofman
- [v2] d3dx9: support setting texture through SetValue in effect.
Paul Gofman
- [website] French translation for release 1.9.5
Frédéric Delanoy
- winemaker: Markup fixes in French translation
Frédéric Delanoy
- [v3] d3dx9: support setting texture through SetValue in effect.
Paul Gofman
- [PATCH] webservices: Fixed memory leaks in one error condition (Coverity)
Marcus Meissner
- [PATCH 1/6] wined3d: Get resource info from the texture in context_setup_target().
Henri Verbeet
- [PATCH 2/6] wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
Henri Verbeet
- [PATCH 3/6] wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
Henri Verbeet
- [PATCH 4/6] wined3d: Get resource info from the rendertarget view in draw_primitive().
Henri Verbeet
- [PATCH 5/6] wined3d: Get resource info from the texture in wined3d_surface_blt().
Henri Verbeet
- [PATCH 6/6] wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
Henri Verbeet
- [PATCH 1/2] include/pcap.h Add header file(try 3)
Jianqiu Zhang
- [PATCH 2/2] packet: create packet.dll and Implement(try 10)
Jianqiu Zhang
- user32: Do not block sending/posting WM_NOTIFY messages.
Sebastian Lackner
- configure: Fix cross-compiling of 32-bit Wine for OSX.
Sebastian Lackner
- ddraw/tests: Fix function name in multiple ok() messages. (resend)
Sebastian Lackner
- [PATCH] webservices: Fixed memory leaks in one error condition (Coverity)
Marcus Meissner
- [PATCH v2 1/8] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
Józef Kucia
- [PATCH resend 2/8] d3d10_1/tests: Port test_create_device() from d3d11.
Józef Kucia
- [PATCH 3/8] d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 4/8] d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 5/8] d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 6/8] d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 7/8] d3d11/tests: Introduce d3d11_test_context for visual tests.
Józef Kucia
- [PATCH 8/8] d3d11/tests: Introduce draw_quad().
Józef Kucia
- [PATCH v2 1/8] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
Józef Kucia
- [PATCH resend 2/8] d3d10_1/tests: Port test_create_device() from d3d11.
Józef Kucia
- [PATCH 3/8] d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH v2 4/8] d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH 5/8] d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH v2 6/8] d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Józef Kucia
- [PATCH v2 7/8] d3d11/tests: Introduce d3d11_test_context for visual tests.
Józef Kucia
- [PATCH 8/8] d3d11/tests: Introduce draw_quad().
Józef Kucia
- [PATCH] mpr: Implement WNetUseConnectionA()
Nikolay Sivov
- [PATCH] dwrite: Use correct return code on allocation failure
Nikolay Sivov
- [PATCH] dwrite: Update to IDWriteFont3
Nikolay Sivov
- [PATCH 1/2 v3] ntoskrnl.exe: Track drivers created with IoCreateDriver
Aric Stewart
- [PATCH 2/2 v3] ntoskrnl.exe: Implement ObReferenceObjectByName but only for loaded drivers
Aric Stewart
- [PATCH resend] programs/winedevice.exe: Use IoCreateDriver and IoDeleteDriver
Aric Stewart
- [PATCH 1/6] wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
Henri Verbeet
- [PATCH 2/6] wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
Henri Verbeet
- [PATCH 3/6] wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
Henri Verbeet
- [PATCH 4/6] wined3d: Pass a texture and sub-resource index to surface_convert_format().
Henri Verbeet
- [PATCH 5/6] wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
Henri Verbeet
- [PATCH 6/6] wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
Henri Verbeet
- [PATCH v2 1/8] d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
Henri Verbeet
- [PATCH resend 2/8] d3d10_1/tests: Port test_create_device() from d3d11.
Henri Verbeet
- [PATCH 3/8] d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH 5/8] d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH v2 4/8] d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH v2 6/8] d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Henri Verbeet
- [PATCH 8/8] d3d11/tests: Introduce draw_quad().
Henri Verbeet
- [PATCH v2 7/8] d3d11/tests: Introduce d3d11_test_context for visual tests.
Henri Verbeet
- [PATCH] include: Added IDWriteFactory3 method definitions
Nikolay Sivov
- [PATCH] programs/notepad: Make sure to use large enough buffer when composing window title (Coverity)
Nikolay Sivov
- [website] Fix German Wine introduction
André Hentschel
- winemaker: Markup fixes in German translation
André Hentschel
- [PATCH] programs/oleview: Fix buffer length passed to Reg* functions (Coverity)
Nikolay Sivov
- advapi32: Add CreatePrivateObjectSecurityEx
André Hentschel
- [PATCH] d3dx9: IsParameterUsed stub should return TRUE.
Matteo Bruni
- [PATCH] d3dx9: Trace the parameter passed to IsParameterUsed().
Matteo Bruni
- [PATCH v2] d3dx9: Trace the parameter passed to IsParameterUsed().
Matteo Bruni
- [v4] d3dx9: support setting texture through SetValue in effect.
Paul Gofman
- bcrypt: Implement MD5 algorithm and add tests.
Patrick Armstrong
- bcrypt: Implement MD5 algorithm and add tests.
Hans Leidekker
- dbghelp: Use CONTAINING_RECORD instead of reimplementing it.
Michael Stefaniuc
- riched20: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- winefile: Use SetRectEmpty() instead of open coding it.
Michael Stefaniuc
- wined3d: Use SetRect() instead of open coding it.
Michael Stefaniuc
- riched20: Use SetRectEmpty() instead of open coding it.
Huw Davies
- [PATCH] opencl/tests: Add initial tests
Detlef Riekenberg
- [PATCH] ieframe: Handle CreateView() failure in ActivateMe() (Coverity)
Nikolay Sivov
- [PATCH 1/6] wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
Henri Verbeet
- [PATCH 2/6] wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
Henri Verbeet
- [PATCH 3/6] wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
Henri Verbeet
- [PATCH 4/6] wined3d: Sanitise map flags in wined3d_surface_map().
Henri Verbeet
- [PATCH 5/6] wined3d: Introduce wined3d_volume_prepare_location().
Henri Verbeet
- [PATCH 6/6] wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location().
Henri Verbeet
- wined3d: Use SetRect() instead of open coding it.
Henri Verbeet
- winex11.drv: Allow grabed window belonging to a different thread in send_mouse_input.
Jacek Caban
- [PATCH 1/6] wined3d: Recognize aoffimmi shader instruction modifier.
Józef Kucia
- [PATCH 2/6] wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
Józef Kucia
- [PATCH 3/6] wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
Józef Kucia
- [PATCH 4/6] wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
Józef Kucia
- [PATCH 5/6] d3d10core/tests: Add test for aoffimmi modifier.
Józef Kucia
- [PATCH 6/6] d3d11/tests: Add test for aoffimmi modifier.
Józef Kucia
- [v4] d3dx9: support setting texture through SetValue in effect.
Matteo Bruni
- [PATCH 1/5] dwrite: Update to IDWriteFontFamily1
Nikolay Sivov
- [PATCH 2/5] dwrite: Implement IDWriteFontFamily1::GetFont()
Nikolay Sivov
- [PATCH 3/5] dwrite: Update to IDWriteFontCollection1
Nikolay Sivov
- [PATCH 4/5] dwrite: Remove flag marking system collections
Nikolay Sivov
- [PATCH 5/5] dwrite: Update to IDWriteFontList1
Nikolay Sivov
- [PATCH 1/5] user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle
Piotr Caban
- [PATCH 2/5] user32: Add initial out of window procedure slots test
Piotr Caban
- [PATCH 3/5] user32: Call window procedure even if we're out of winproc handles
Piotr Caban
- [PATCH 4/5] user32: Show that message conversion should work on window procedures without handles
Piotr Caban
- [PATCH 5/5] user32: Show that messages are not converted when function pointer is passed to CallWindowProc
Piotr Caban
- [PATCH] winemaker: Markup fixes in German translation
André Hentschel
- mscoree: Restore previous domain whenever we set it.
Vincent Povirk
- [PATCH 1/5] d3d11/tests: Require feature level 11_0 or 10_0 by default.
Matteo Bruni
- [PATCH v2 2/5] dxgi: Add feature level support.
Matteo Bruni
- [PATCH 3/5] d3d11: Implement device_GetFeatureLevel().
Matteo Bruni
- [PATCH v2 4/5] d3d11: Only accept shader versions supported by the feature level of the device.
Matteo Bruni
- [PATCH 5/5] d3d11: Pass the requested feature levels to dxgi.
Matteo Bruni
- bcrypt: Make BCryptHashData behave more like Windows with empty input
Patrick Armstrong
- [PATCH 1/5] wmasf: add stub dll
Austin English
- [PATCH 2/5] api-ms-win-core-file-l1-2-1: add dll
Austin English
- [PATCH 3/5] api-ms-win-core-memory-l1-1-2: add dll
Austin English
- [PATCH 4/5] api-ms-win-core-version-l1-1-0: add dll
Austin English
- [PATCH 5/5] api-ms-win-core-string-l2-1-0: add dll
Austin English
- [PATCH 1/5] wmasf: add stub dll
Austin English
- [PATCH 2/5] api-ms-win-core-file-l1-2-1: add dll
Austin English
- [PATCH 3/5] api-ms-win-core-memory-l1-1-2: add dll
Austin English
- [PATCH 4/5] api-ms-win-core-version-l1-1-0: add dll
Austin English
- [PATCH 5/5] api-ms-win-core-string-l2-1-0: add dll
Austin English
- bcrypt: Make BCryptHashData behave more like Windows with empty input
Hans Leidekker
- [PATCH 1/3] gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit.
Huw Davies
- [PATCH 2/3] gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points.
Huw Davies
- [PATCH 3/3] gdi32/tests: Add tests for EMF PolyPolyline record creation.
Huw Davies
- [PATCH 1/6] wined3d: Recognize aoffimmi shader instruction modifier.
Henri Verbeet
- [PATCH 2/6] wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
Henri Verbeet
- [PATCH 3/6] wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
Henri Verbeet
- [PATCH 4/6] wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
Henri Verbeet
- [PATCH 1/5] d3d11/tests: Require feature level 11_0 or 10_0 by default.
Henri Verbeet
- [PATCH 1/5 v2] user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle
Piotr Caban
- [PATCH 2/5 v2] user32: Add initial out of window procedure slots test
Piotr Caban
- [PATCH 3/5 v2] user32: Call window procedure even if we're out of winproc handles
Piotr Caban
- [PATCH 4/5 v2] user32: Show that message conversion should work on window procedures without handles
Piotr Caban
- [PATCH 5/5 v2] user32: Show that messages are not converted when function pointer is passed to CallWindowProc
Piotr Caban
- webservices: Keep track of prefix bindings.
Hans Leidekker
- [PATCH 1/6] d3dx9: add test for preshader in effect.
Paul Gofman
- [PATCH 2/6] d3dx9: add preshaders to effect.
Paul Gofman
- [PATCH 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- [PATCH 4/6] d3dx9: add basic opcodes to preshader.
Paul Gofman
- [PATCH 5/6] d3dx9: implement array selectors in effect.
Paul Gofman
- [PATCH 6/6] d3dx9: imlement setting named shader constants in effect.
Paul Gofman
- [PATCH 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- msrle32: Use the correct number of colors when biClrUsed = 0
Bruno Jesus
- msrle32: Use the correct number of colors when biClrUsed = 0 (try 2)
Bruno Jesus
- [PATCH 1/6] wined3d: Keep track of the download count in the texture.
Henri Verbeet
- [PATCH 2/6] wined3d: Introduce helpers functions to calculate texture level dimensions.
Henri Verbeet
- [PATCH 3/6] wined3d: Don't call surface_load_ds_location() directly.
Henri Verbeet
- [PATCH 4/6] wined3d: Properly handle discarded surfaces in surface_load_location().
Henri Verbeet
- [PATCH 5/6] wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
Henri Verbeet
- [PATCH 6/6] wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
Henri Verbeet
- [PATCH 1/3] mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange
Andrew Eikum
- [PATCH 2/3] mmdevapi: Implement Set/GetMasterVolumeLevel
Andrew Eikum
- [PATCH 3/3] mmdevapi: Implement Set/GetMute
Andrew Eikum
- [PATCH] ole32: Implement CoGetCurrentLogicalThreadId()
Nikolay Sivov
- [1/2] gdiplus/tests: Add tests for 0-pixel pens.
Vincent Povirk
- [2/2] gdiplus: Add non-gdi32 implementation of GdipDrawPath.
Vincent Povirk
- [PATCH v3 1/6] dxgi: Add feature level support.
Matteo Bruni
- [PATCH resend 2/6] d3d11: Implement device_GetFeatureLevel().
Matteo Bruni
- [PATCH v2 resend 3/6] d3d11: Only accept shader versions supported by the feature level of the device.
Matteo Bruni
- [PATCH v2 4/6] d3d11: Pass the requested feature levels to dxgi.
Matteo Bruni
- [PATCH 5/6] d3d11/tests: Add a test for the default feature level selection.
Matteo Bruni
- [PATCH 6/6] d3d11/tests: Test creating SM4 shaders on feature level 9.
Matteo Bruni
- wined3d: add Nvidia GPU SKUS (950,950M,960,960M)
Rob Walker
- [PATCH 1/6] wined3d: Simplify shader_glsl_append_imm_ivec().
Józef Kucia
- [PATCH 2/6] wined3d: Improve ERR() message in shader_glsl_get_sample_function().
Józef Kucia
- [PATCH 3/6] d3d10core/tests: Introduce d3d10core_test_context for visual tests.
Józef Kucia
- [PATCH 4/6] d3d10core/tests: Introduce draw_quad().
Józef Kucia
- [PATCH 5/6] d3d11/tests: Drop redundant feature level check.
Józef Kucia
- [PATCH 6/6] wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
Józef Kucia
- wined3d: Use a printf format specifier to avoid a compiler warning [-Wformat-security]
Hugh McMaster
- [PATCH] ole32/tests: A test to show data cache QI problems
Nikolay Sivov
- [PATCH] avifil32: Use matching buffer length for dest string (Coverity)
Nikolay Sivov
- [PATCH 1/2 v2] ole32: Implement CoGetCurrentLogicalThreadId()
Nikolay Sivov
- [PATCH 2/2] ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId()
Nikolay Sivov
- [PATCH] ole32/tests: A test to show data cache QI problems
Huw Davies
- [PATCH 1/2 v2] ole32: Implement CoGetCurrentLogicalThreadId()
Huw Davies
- [PATCH 2/2] ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId()
Huw Davies
- [PATCH 1/2] riched20: \pard resets the reading direction.
Huw Davies
- [PATCH 2/2] riched20: Set the base embedding level for RTL paragraphs.
Huw Davies
- winex11.drv: Use grabbed window display in SetCapture.
Jacek Caban
- [PATCH] winex11.drv: Use grabbed window display in SetCapture.
Jacek Caban
- [PATCH v3 1/6] dxgi: Add feature level support.
Henri Verbeet
- [PATCH resend 2/6] d3d11: Implement device_GetFeatureLevel().
Henri Verbeet
- [PATCH v2 resend 3/6] d3d11: Only accept shader versions supported by the feature level of the device.
Henri Verbeet
- [PATCH v2 4/6] d3d11: Pass the requested feature levels to dxgi.
Henri Verbeet
- [PATCH 5/6] d3d11/tests: Add a test for the default feature level selection.
Henri Verbeet
- [PATCH 6/6] d3d11/tests: Test creating SM4 shaders on feature level 9.
Henri Verbeet
- [PATCH 1/6] wined3d: Simplify shader_glsl_append_imm_ivec().
Henri Verbeet
- [PATCH 2/6] wined3d: Improve ERR() message in shader_glsl_get_sample_function().
Henri Verbeet
- [PATCH 3/6] d3d10core/tests: Introduce d3d10core_test_context for visual tests.
Henri Verbeet
- [PATCH 4/6] d3d10core/tests: Introduce draw_quad().
Henri Verbeet
- [PATCH 5/6] d3d11/tests: Drop redundant feature level check.
Henri Verbeet
- [PATCH 6/6] wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
Henri Verbeet
- [PATCH] ieframe: Handle CreateView() failure in ActivateMe() (Coverity)
Jacek Caban
- [v2 1/6] d3dx9: add test for preshader in effect.
Paul Gofman
- [v2 2/6] d3dx9: add preshaders to effect.
Paul Gofman
- [v2 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- [v2 4/6] d3dx9: add basic opcodes to preshader.
Paul Gofman
- [v2 5/6] d3dx9: implement array selectors in effect.
Paul Gofman
- [v2 6/6] d3dx9: imlement setting named shader constants in effect.
Paul Gofman
- [v3 1/6] d3dx9: add test for preshader in effect.
Paul Gofman
- [v3 2/6] d3dx9: add preshaders to effect.
Paul Gofman
- [v3 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- [v3 4/6] d3dx9: add basic opcodes to preshader.
Paul Gofman
- [v3 5/6] d3dx9: implement array selectors in effect.
Paul Gofman
- [v3 6/6] d3dx9: imlement setting named shader constants in effect.
Paul Gofman
- [v3 resend 2/6] d3dx9: add preshaders to effect.
Paul Gofman
- [v3 resend 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- user32: add GetGestureConfig stub
Austin English
- bcrypt: Implement support for HMAC.
Patrick Armstrong
- bcrypt: Implement support for HMAC.
Hans Leidekker
- [PATCH] user32: Fix conditions under which a default window icon is displayed.
Alex Henrie
- kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
Jacek Caban
- [PATCH] wined3d: Limit amount of video memory for older Windows versions.
Józef Kucia
- [PATCH] d3dx9: Fix D3DXIntersectTri function.
Paul Gofman
- kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
Jacek Caban
- [PATCH try2] kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
Jacek Caban
- [PATCH 1/6] wined3d: "render_targets" is never NULL in context_find_fbo_entry().
Henri Verbeet
- [PATCH 2/6] ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created.
Henri Verbeet
- [PATCH 3/6] d3dx9: "param" should never be NULL in free_parameter().
Henri Verbeet
- [PATCH 4/6] d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
Henri Verbeet
- [PATCH 5/6] d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest().
Henri Verbeet
- [PATCH 6/6] wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Henri Verbeet
- [PATCH] wined3d: Limit amount of video memory for older Windows versions.
Henri Verbeet
- [PATCH v2] kernelbase: Add dll with forwards to kernel32.dll
Detlef Riekenberg
- [PATCH 1/2] windowscodecs: Stub IWICMetadataQueryReader
Andrew Eikum
- [PATCH 2/2] windowscodecs: Stub IMetadataBlockReader for jpegformat
Andrew Eikum
- advapi32: Don't fill the class buffer in RegQueryInfoKeyA for Win9x compatibility.
Akihiro Sagawa
- [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
Miklós Máté
- [PATCH] crypt32/tests: Accept Windows 10 results.
Detlef Riekenberg
- [PATCH] wined3d: warn only once about unsupported wrap state
Miklós Máté
- [PATCH] Read operation's type explicitly as QStringList
Łukasz Wojniłowicz
- [website] Polish translation for release 1.9.5
Łukasz Wojniłowicz
- [PATCH] kernel32/tests: Skip ResolveDelayLoadedAPI tests on Win10+
André Hentschel
- [PATCH] d3d9/tests Accept Windows 10 result
Detlef Riekenberg
- [PATCH 1/2] d3d10core/tests: Remove dead code.
Stefan Dösinger
- [PATCH 2/2] d3d11/tests: Port swapchain_flip to d3d11.
Stefan Dösinger
- [PATCH 1/8] wined3d: Introduce wined3d_rendertarget_view_clear().
Józef Kucia
- [PATCH 2/8] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
Józef Kucia
- [PATCH 3/8] d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
Józef Kucia
- [PATCH 4/8] d3d11: Implement d3d10_device_ClearDepthStencilView().
Józef Kucia
- [PATCH 5/8] wined3d: Implement stencil clear in wined3d_rendertarget_view_clear().
Józef Kucia
- [PATCH 6/8] d3d10core/tests: Add test for ClearDepthStencilView().
Józef Kucia
- [PATCH 7/8] d3d11/tests: Add test for ClearDepthStencilView().
Józef Kucia
- [PATCH 8/8] d3d11/tests: Trace feature level.
Józef Kucia
- testbot/TestAgent: Set the connection Step before entering the eval section.
Francois Gouget
- testbot/TestAgent: Improve TestAgent's RPC diagnostic messages.
Francois Gouget
- [Tools] testbot/TestAgent: Harmonize _{Get,Send}StringOrFile(), {Get,Send}File() and Upgrade().
Francois Gouget
- [PATCH v2] user32: Don't put a default icon on modal dialogs.
Alex Henrie
- [PATCH 1/2] ole32: Use CoGetApartmentType() to implement IComThreadingInfo
Nikolay Sivov
- [PATCH 2/2] ole32: Fix refcounting of IObjContext per-thread instance
Nikolay Sivov
- [PATCH] xmllite: Support get/set for XmlResolver property
Nikolay Sivov
- [PATCH] msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add()
Nikolay Sivov
- d3drm: Use debugstr_a to print a string that can be NULL.
Michael Stefaniuc
- winex11: Use debugstr_a to print strings that can be NULL.
Michael Stefaniuc
- [PATCH 1/2] ole32: Use CoGetApartmentType() to implement IComThreadingInfo
Huw Davies
- [PATCH] comctl32/monthcal: MCM_GETRANGE does not return BOOL values
Nikolay Sivov
- d3drm: Use debugstr_a to print a string that can be NULL. (2nd try)
Michael Stefaniuc
- [PATCH] wined3d: Warn only once about unsupported wrap state.
Henri Verbeet
- [PATCH 8/8] d3d11/tests: Trace feature level.
Henri Verbeet
- d3drm: Use debugstr_a to print a string that can be NULL. (2nd try)
Henri Verbeet
- [PATCH 1/8] wined3d: Get resource info from the texture in wined3d_surface_cleanup().
Henri Verbeet
- [PATCH 2/8] wined3d: Get resource info from the texture in surface_create_dib_section().
Henri Verbeet
- [PATCH 3/8] wined3d: Get resource info from the texture in surface_private_setup().
Henri Verbeet
- [PATCH 4/8] wined3d: Get resource info from the texture in surface_depth_blt_fbo().
Henri Verbeet
- [PATCH 5/8] wined3d: Get resource info from the texture in surface_blt_fbo().
Henri Verbeet
- [PATCH 6/8] wined3d: Get resource info from the texture in surface_convert_depth_to_float().
Henri Verbeet
- [PATCH 7/8] wined3d: Introduce wined3d_texture_use_pbo().
Henri Verbeet
- [PATCH 8/8] wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
Henri Verbeet
- [PATCH] dinput: Fix condition effect joystick offset calculation
Andrew Eikum
- [PATCH 1/2] comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE
Nikolay Sivov
- [PATCH 2/2] comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE
Nikolay Sivov
- [PATCH v2] ole32: Fix refcounting of IObjContext per-thread instance
Nikolay Sivov
- [PATCH 1/2 (try2)] windowscodecs: Stub IWICMetadataQueryReader
Andrew Eikum
- [PATCH 2/2 (try2)] windowscodecs: Stub IMetadataBlockReader for jpegformat
Andrew Eikum
- [PATCH] xmllite/writer: Implement WriteComment()
Nikolay Sivov
- [1/2] user32: Set capture earlier on popup menus.
Vincent Povirk
- [2/2] user32: Skip menu loop for empty popup menus.
Vincent Povirk
- [PATCH] d3dx9: Fix D3DXIntersectTri function.
Matteo Bruni
- [PATCH] d3dx9: Cleanup header includes.
Matteo Bruni
- winemac: Call the EnumDisplayMonitors callback using a wrapper.
Ken Thomases
- [PATCH v2] ole32: Fix refcounting of IObjContext per-thread instance
Huw Davies
- reg: Correctly handle cases with no data argument
Hugh McMaster
- dinput: Support IUnknown in the IDirectInputEffect COM object.
Michael Stefaniuc
- [PATCH 01/12] d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Józef Kucia
- [PATCH 02/12] d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Józef Kucia
- [PATCH 03/12] d3d11/tests: Add more create texture tests.
Józef Kucia
- [PATCH 04/12] d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
Józef Kucia
- [PATCH 05/12] d3d10core/tests: Add more create texture tests.
Józef Kucia
- [PATCH 06/12] wined3d: Introduce debug_color().
Józef Kucia
- [PATCH v2 07/12] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
Józef Kucia
- [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
Józef Kucia
- [PATCH resend 09/12] d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
Józef Kucia
- [PATCH resend 10/12] d3d11: Implement d3d10_device_ClearDepthStencilView().
Józef Kucia
- [PATCH v2 11/12] d3d10core/tests: Add test for ClearDepthStencilView().
Józef Kucia
- [PATCH v2 12/12] d3d11/tests: Add test for ClearDepthStencilView().
Józef Kucia
- dinput: Support IUnknown in the IDirectInputEffect COM object. (2nd try)
Michael Stefaniuc
- dinput: Support IUnknown in the IDirectInputEffect COM object. (3rd try)
Michael Stefaniuc
- dinput: Support IUnknown in the IDirectInputEffect COM object. (3rd try)
Huw Davies
- [PATCH 1/2] reg: Fail if /v is passed without an argument
Hugh McMaster
- [PATCH 2/2] reg: Fail if multiple /v switches are passed in
Hugh McMaster
- [PATCH 1/4] msvcr80: Add i386 _IsExceptionObjectToBeDestroyed implementation
Piotr Caban
- [PATCH 2/4] msvcrt: Destroy exception object if it's no longer used when exiting catch
Piotr Caban
- [PATCH 3/4] msvcrt: Handle try blocks inside current catch block in nested frame handler
Piotr Caban
- [PATCH 4/4] msvcrt: Destroy exception object when frame storing it is unwinded
Piotr Caban
- [PATCH 01/12] d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Henri Verbeet
- [PATCH 02/12] d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Henri Verbeet
- [PATCH 03/12] d3d11/tests: Add more create texture tests.
Henri Verbeet
- [PATCH 04/12] d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
Henri Verbeet
- [PATCH 05/12] d3d10core/tests: Add more create texture tests.
Henri Verbeet
- [PATCH 06/12] wined3d: Introduce debug_color().
Henri Verbeet
- [PATCH v2 07/12] wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
Henri Verbeet
- [PATCH v2 08/12] wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
Henri Verbeet
- [PATCH resend 09/12] d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
Henri Verbeet
- [PATCH resend 10/12] d3d11: Implement d3d10_device_ClearDepthStencilView().
Henri Verbeet
- [PATCH v2 11/12] d3d10core/tests: Add test for ClearDepthStencilView().
Henri Verbeet
- [PATCH v2 12/12] d3d11/tests: Add test for ClearDepthStencilView().
Henri Verbeet
- [PATCH 1/8] wined3d: Allow swapchain sample counts to be overridden with a registry key.
Henri Verbeet
- [PATCH 2/8] ddraw: Do not destroy surfaces that are still attached.
Henri Verbeet
- [PATCH 3/8] ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
Henri Verbeet
- [PATCH 4/8] ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
Henri Verbeet
- [PATCH 5/8] opengl32: Introduce WGL_WINE_query_renderer.
Henri Verbeet
- [PATCH 6/8] winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
Henri Verbeet
- [PATCH 7/8] wined3d: Use WGL_WINE_query_renderer to query GPU information.
Henri Verbeet
- [PATCH 8/8] wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
Henri Verbeet
- [PATCH] winegcc: Document WINEBUILD in the manpage.
Jens Reyer
- [PATCH 1/2 (try2)] windowscodecs: Stub IWICMetadataQueryReader
Vincent Povirk
- [PATCH 2/2 (try2)] windowscodecs: Stub IMetadataBlockReader for jpegformat
Vincent Povirk
- [PATCH] ole32/tests: Some tests for IInitializeSpy
Nikolay Sivov
- [PATCH] xmllite/writer: Implement WriteCData()
Nikolay Sivov
- msrle32: Use the correct number of colors when biClrUsed = 0 (try 3)
Bruno Jesus
- [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
Miklós Máté
- [PATCH 1/2] d3drm: Change signature of d3drm_texture_create.
Aaryaman Vasishta
- [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture.
Aaryaman Vasishta
- [PATCH 1/5] d3d10core: Add feature level support.
Matteo Bruni
- [PATCH v2 2/5] wined3d: Enable SM5 shaders in the GLSL backend, when possible.
Matteo Bruni
- [PATCH 3/5] d3d11/tests: Add a feature_level parameter to init_test_context().
Matteo Bruni
- [PATCH v2 4/5] d3d11/tests: Test relative addressing in constant buffers.
Matteo Bruni
- [PATCH 5/5] wined3d: Emulate luminance texture formats on core profile.
Matteo Bruni
- [1/7] services: Fix a typo.
Sebastian Lackner
- [2/7] services: Hold scmdatabase lock while checking marked_for_delete.
Sebastian Lackner
- [3/7] services: Initialize service ref_count directly in service_create.
Sebastian Lackner
- [4/7] services: Introduce refcounting for processes.
Sebastian Lackner
- [5/7] services: Pass a process argument to send_start_message function.
Sebastian Lackner
- [6/7] services: Pass a process argument to send_control function.
Sebastian Lackner
- [7/7] services: Pass a process argument to wait_for_startup function.
Sebastian Lackner
- ieframe: Fix implementation of impl_from_ITargetFrame2.
Sebastian Lackner
- setupapi: Fix parsing of inf files containing garbage at the beginning of the file.
Sebastian Lackner
- dsound: Avoid implicit cast of interface pointer. [RFC]
Sebastian Lackner
- [PATCH 1/6] d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
Józef Kucia
- [PATCH 2/6] d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
Józef Kucia
- [PATCH 3/6] d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
Józef Kucia
- [PATCH 4/6] d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
Józef Kucia
- [PATCH 5/6] d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
Józef Kucia
- [PATCH 6/6] d3d11: Introduce debug_float4().
Józef Kucia
- [PATCH v2 2/5] wined3d: Enable SM5 shaders in the GLSL backend, when possible.
Henri Verbeet
- [PATCH 1/5] d3d10core: Add feature level support.
Henri Verbeet
- [PATCH 3/5] d3d11/tests: Add a feature_level parameter to init_test_context().
Henri Verbeet
- [PATCH v2 4/5] d3d11/tests: Test relative addressing in constant buffers.
Henri Verbeet
- [PATCH 1/6] d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
Henri Verbeet
- [PATCH 2/6] d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
Henri Verbeet
- [PATCH 3/6] d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
Henri Verbeet
- [PATCH 4/6] d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
Henri Verbeet
- [PATCH 5/6] d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
Henri Verbeet
- [PATCH 6/6] d3d11: Introduce debug_float4().
Henri Verbeet
- ieframe: Fix implementation of impl_from_ITargetFrame2.
Jacek Caban
- msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
Jacek Caban
- msxml3: Store xmlnode reference in xmlnodemap object.
Jacek Caban
- [PATCH try2] msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
Jacek Caban
- [PATCH] winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
Matteo Bruni
- [PATCH 1/7] wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
Henri Verbeet
- [PATCH 2/7] wined3d: Get resource info from the texture in surface_download_data().
Henri Verbeet
- [PATCH 3/7] wined3d: Get resource info from the texture in wined3d_surface_upload_data().
Henri Verbeet
- [PATCH 4/7] wined3d: Get resource info from the texture in surface_upload_from_surface().
Henri Verbeet
- [PATCH 5/7] wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
Henri Verbeet
- [PATCH 6/7] wined3d: Get resource info from the texture in surface_load().
Henri Verbeet
- [PATCH 7/7] wined3d: Get rid of state access in shader_generate_glsl_declarations().
Henri Verbeet
- [PATCH 1/6] msvcr80: Add _CreateFrameInfo implementation
Piotr Caban
- [PATCH 2/6] msvcr80: Add _FindAndUnlinkFrame implementation
Piotr Caban
- [PATCH 3/6] msvcrt: Add __CxxRegisterExceptionObject implementation
Piotr Caban
- [PATCH 4/6] msvcrt: Add __DestructExceptionObject implementation
Piotr Caban
- [PATCH 5/6] msvcrt: Add __CxxUnregisterExceptionObject partial implementation
Piotr Caban
- [PATCH 6/6] msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler
Piotr Caban
- [PATCH 1/2] shell32: fix two bugs in IQueryAssociations
Theodore Dubois
- [PATCH 2/2] shell32: additional tests for IQueryAssociations
Theodore Dubois
- [PATCH] mpr: Don't send lpRemoteName when requesting network place (try 2)
Pierre Schweitzer
- bthprops.cpl: add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs (try 4)
Austin English
- msxml3: Store xmlnode reference in xmlnodemap object.
Nikolay Sivov
- [PATCH try2] msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
Nikolay Sivov
- [PATCH] mpr: Don't send lpRemoteName when requesting network place (try 2)
Nikolay Sivov
- winhttp/tests: Fix test failures.
Hans Leidekker
- [PATCH 1/6] wined3d: Recognize SM5 ld_structured opcode.
Józef Kucia
- [PATCH 2/6] wined3d: Recognize SM5 deriv_rtx_coarse opcode.
Józef Kucia
- [PATCH 3/6] wined3d: Recognize SM5 deriv_rty_coarse opcode.
Józef Kucia
- [PATCH 4/6] wined3d: Recognize SM5 deriv_rtx_fine opcode.
Józef Kucia
- [PATCH 5/6] wined3d: Recognize SM5 deriv_rty_fine opcode.
Józef Kucia
- [PATCH 6/6] wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Józef Kucia
- mshtml: Fixed cloning comment nodes.
Jacek Caban
- [v4 1/6] d3dx9: add test for preshader in effect.
Paul Gofman
- [v4 2/6] d3dx9: add preshaders to effect.
Paul Gofman
- [v4 3/6] d3dx9: implement fxlc constants (expressions) in effect.
Paul Gofman
- [v4 4/6] d3dx9: add basic opcodes to preshader.
Paul Gofman
- [v4 5/6] d3dx9: implement array selectors in effect.
Paul Gofman
- [v4 6/6] d3dx9: imlement setting named shader constants in effect.
Paul Gofman
- mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
Jacek Caban
- [PATCH 1/6] wined3d: Recognize SM5 ld_structured opcode.
Henri Verbeet
- [PATCH 2/6] wined3d: Recognize SM5 deriv_rtx_coarse opcode.
Henri Verbeet
- [PATCH 3/6] wined3d: Recognize SM5 deriv_rty_coarse opcode.
Henri Verbeet
- [PATCH 4/6] wined3d: Recognize SM5 deriv_rtx_fine opcode.
Henri Verbeet
- [PATCH 5/6] wined3d: Recognize SM5 deriv_rty_fine opcode.
Henri Verbeet
- [PATCH 6/6] wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Henri Verbeet
- [PATCH 1/7] wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
Henri Verbeet
- [PATCH 2/7] wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
Henri Verbeet
- [PATCH 3/7] wined3d: Ignore the dirty region for swapchain presents more explicitly.
Henri Verbeet
- [PATCH 4/7] wined3d: Handle NULL rectangles in wined3d_swapchain_present().
Henri Verbeet
- [PATCH 5/7] wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().
Henri Verbeet
- [PATCH 6/7] wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
Henri Verbeet
- [PATCH 7/7] wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
Henri Verbeet
- shlwapi/tests: Fix a test failure on Windows 10.
Francois Gouget
- d3dx9_36/tests: Add a trailing '\n' to a win_skip() call.
Francois Gouget
- [PATCH v3] kernelbase: Add dll with forwards to kernel32.dll
Detlef Riekenberg
- comctl32/tests: Add initial tests for the animation control
Bruno Jesus
- [PATCH 1/5] wined3d: Add extension detection for ARB_copy_buffer.
Józef Kucia
- [PATCH 2/5] wined3d: Implement copying of buffer resources.
Józef Kucia
- [PATCH 3/5] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
Józef Kucia
- [PATCH 4/5] d3d10core/tests: Add test for copying buffer resources.
Józef Kucia
- [PATCH 5/5] d3d11/tests: Add test for copying buffer resources.
Józef Kucia
- [PATCH 1/2] msvcrt: Handle non c++ exceptions in __DestructExceptionObject
Piotr Caban
- [PATCH 2/2] msvcrt: Destroyed thrown c++ object before calling handler in _except_handler4_common
Piotr Caban
- [PATCH] msvcr120/tests: Add critical section test.
YongHao Hu
- bcrypt: Added BCryptHash function.
Patrick Armstrong
- [PATCH] riched20: Implement ITextRange::ScrollIntoView.
Adam Buchbinder
- [website] French translation for release 1.9.6
Frédéric Delanoy
- [PATCH 1/6] wined3d: Get resource info from the texture in read_from_framebuffer().
Henri Verbeet
- [PATCH 2/6] wined3d: Get resource info from the texture in surface_load_fb_texture().
Henri Verbeet
- [PATCH 3/6] wined3d: Get resource info from the texture in surface_prepare_rb().
Henri Verbeet
- [PATCH 4/6] wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
Henri Verbeet
- [PATCH 5/6] wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch().
Henri Verbeet
- [PATCH 6/6] wined3d: Avoid storing a clip plane pointer in struct wined3d_cs_set_clip_plane.
Henri Verbeet
- [PATCH] directx: Add Nvidia GPU SKUs 950,950M,960,960M.
Rob Walker
- [1/3] shell32/tests: Delete the shlproto test class when done.
Francois Gouget
- [2/3] shell32/tests: Move a file URL test to test_fileurl().
Francois Gouget
- [3/3] shell32/tests: Test default verb detection for files as well as for URLs.
Francois Gouget
- [Tools] testbot: Let the WineRunTask script take screenshots.
Francois Gouget
- [tools 1/2] Handle "midl_pragma warning" statement in parser
Bolotov Sergey
- [tools 2/2] Support for disabling and enabling warnings, handle warning number 2368
Bolotov Sergey
- [PATCH] ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity)
Nikolay Sivov
- [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access.
Aaryaman Vasishta
- [PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).
Aaryaman Vasishta
- [PATCH] include: Use fixed stack size for rbtree.
Gabríel Arthúr Pétursson
- shell32: Don't return argified string in FindExecutable
André Hentschel
- [PATCH resend 1/6] wined3d: Add extension detection for ARB_copy_buffer.
Józef Kucia
- [PATCH v2 2/6] wined3d: Implement copying of buffer resources.
Józef Kucia
- [PATCH v2 3/6] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
Józef Kucia
- [PATCH resend 4/6] d3d10core/tests: Add test for copying buffer resources.
Józef Kucia
- [PATCH resend 5/6] d3d11/tests: Add test for copying buffer resources.
Józef Kucia
- [PATCH 6/6] wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
Józef Kucia
- winscard: add stubs for SCardListReadersA/W (try 3)
Austin English
- reg: Allow values to be added, deleted or modified in root keys
Hugh McMaster
- winscard: add stubs for SCardListReadersA/W (try 4)
Austin English
- kernel32: Add a stub for SetCurrentConsoleFontEx
Hugh McMaster
- [PATCH] ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case
Nikolay Sivov
- [PATCH] include: Added shimgdata.idl
Nikolay Sivov
- [PATCH] directx: Add Nvidia GPU SKUs 950,950M,960,960M.
Henri Verbeet
- [PATCH resend 1/6] wined3d: Add extension detection for ARB_copy_buffer.
Henri Verbeet
- [PATCH v2 2/6] wined3d: Implement copying of buffer resources.
Henri Verbeet
- [PATCH v2 3/6] wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
Henri Verbeet
- [PATCH resend 4/6] d3d10core/tests: Add test for copying buffer resources.
Henri Verbeet
- [PATCH resend 5/6] d3d11/tests: Add test for copying buffer resources.
Henri Verbeet
- [PATCH 6/6] wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
Henri Verbeet
- [v5 1/8] d3dx9: Add test for preshader in effect.
Paul Gofman
- [v5 2/8] d3dx9: Introduce preshaders in effect.
Paul Gofman
- [v5 3/8] d3dx9: Implement preshader parsing.
Paul Gofman
- [v5 4/8] d3dx9: Implement preshaders disassembly dump.
Paul Gofman
- [v5 5/8] d3dx9: Implement fxlc constants (expressions) in effect.
Paul Gofman
- [v5 6/8] d3dx9: Add basic opcodes to preshader.
Paul Gofman
- [v5 7/8] d3dx9: Implement array selectors in effect.
Paul Gofman
- [v5 8/8] d3dx9: Implement setting named shader constants in effect.
Paul Gofman
- [PATCH] user32: For EnableScrollBar() always go through EnableWindow() in SB_CTL case
Nikolay Sivov
- [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access (v2).
Aaryaman Vasishta
- [PATCH 1/6] wined3d: Get rid of wined3d_surface_ops.surface_private_setup().
Henri Verbeet
- [PATCH 2/6] wined3d: Validate (2D) texture dimensions in texture_init().
Henri Verbeet
- [PATCH 3/6] wined3d: Check for compressed and height scaled formats in texture_init().
Henri Verbeet
- [PATCH 4/6] wined3d: Merge surface_private_setup() into wined3d_surface_init().
Henri Verbeet
- [PATCH 5/6] d3drm/tests: Properly initialise context.obj in test_Viewport().
Henri Verbeet
- [PATCH 6/6] wined3d: Avoid storing a transformation matrix pointer in struct wined3d_cs_set_transform.
Henri Verbeet
- [PATCH 1/2] msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow
Piotr Caban
- [PATCH 2/2] msvcrt: Dump exception information in x86_64 __CxxFrameHandler
Piotr Caban
- [PATCH 1/2] msvcrt: Restore exception object stored in thread storage after frames unwinding
Piotr Caban
- [PATCH 2/2] msvcrt: Register exception object before unwinding
Piotr Caban
- include/dbghelp.h: Use documented member name in SYMBOL_INFO structure.
Thomas Faber
- include/dbghelp.h: Use documented member name in SYMBOL_INFO structure. (try 2)
Thomas Faber
- winscard: add stubs for SCardListReadersA/W (try 5)
Austin English
- [PATCH] vulkan-icd: Add stub dll.
Gabríel Arthúr Pétursson
- [PATCH] vulkan-icd: Add stub dll.
Roderick Colenbrander
- include/wincon.h: fix GetCurrentConsoleFontEx/SetCurrentConsoleFontEx definition
Austin English
- [PATCH] vulkan-icd: Add stub dll.
Gabríel Arthúr Pétursson
- [PATCH 1/2] msctf: Make ITextStoreACPSink a part of context object
Nikolay Sivov
- [PATCH 2/2] msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink
Nikolay Sivov
- [PATCH 1/4] xmllite/writer: Implement WriteRaw()
Nikolay Sivov
- [PATCH 2/4] xmllite/tests: Use static linking to xmllite.dll
Nikolay Sivov
- [PATCH 3/4] xmllite/tests: Add a helper to test writer output
Nikolay Sivov
- [PATCH 4/4] xmllite/tests: Add a helper to create/set writer output
Nikolay Sivov
- [PATCH] msctf/tests: Fix a crash on unsupported interface
Nikolay Sivov
- [PATCH] ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity)
Huw Davies
- [PATCH] ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case
Huw Davies
- ddraw: Use SetRect() instead of open coding it.
Michael Stefaniuc
- [PATCH 1/2] ddraw/tests: Fix copy&paste errors in open coded SetRect()
Michael Stefaniuc
- [PATCH 2/2] ddraw/tests: Use SetRect() instead of open coding it.
Michael Stefaniuc
- d3dx9_36: Make d3dx_set_shader_const_state() static.
Francois Gouget
- dinput: Make ff_effect_direction_to_rad() static.
Francois Gouget
- dwrite: notify_factory_fallback_removed() is not used. Remove it.
Francois Gouget
- mshtml: Make some functions static.
Francois Gouget
- shell32/tests: Make shlexec's reset_association_description() static.
Francois Gouget
- services: Make release_process() static.
Francois Gouget
- wined3d: Make wined3d_texture_force_reload() static.
Francois Gouget
- [PATCH 1/2] d3drm: Move struct d3drm_texture to header for global access (v2).
Henri Verbeet
- ddraw: Use SetRect() instead of open coding it.
Henri Verbeet
- wined3d: Make wined3d_texture_force_reload() static.
Henri Verbeet
- mshtml: Make some functions static.
Jacek Caban
- mshtml: Fixed xmlhttprequest test failures.
Jacek Caban
- [PATCH 1/5] wined3d: Fix driver version check.
Józef Kucia
- [PATCH 2/5] wined3d: Introduce helper function for binding buffers.
Józef Kucia
- [PATCH 3/5] wined3d: Allow draw calls without color attachments.
Józef Kucia
- [PATCH 4/5] d3d10core/tests: Test render to depth texture.
Józef Kucia
- [PATCH 5/5] d3d11/tests: Test render to depth texture.
Józef Kucia
- [PATCH 1/2] msctf: Make ITextStoreACPSink a part of context object
Aric Stewart
- [PATCH 2/2] msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink
Aric Stewart
- [PATCH] msctf/tests: Fix a crash on unsupported interface
Aric Stewart
- iphlpapi/tests: Trace network prefixes in the test for GetAdaptersAddresses.
Hans Leidekker
- [PATCH 1/5] wined3d: Fix driver version check.
Henri Verbeet
- [PATCH 2/5] wined3d: Introduce helper function for binding buffers.
Henri Verbeet
- [PATCH 3/5] wined3d: Allow draw calls without color attachments.
Henri Verbeet
- [PATCH 4/5] d3d10core/tests: Test render to depth texture.
Henri Verbeet
- [PATCH 5/5] d3d11/tests: Test render to depth texture.
Henri Verbeet
- [v2] bcrypt: Added BCryptHash function.
Patrick Armstrong
- [PATCH 1/6] ddraw/tests: Rewrite blt_test().
Henri Verbeet
- [PATCH 2/6] ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
Henri Verbeet
- [PATCH 3/6] wined3d: Get resource info from the texture in surface_blt_to_drawable().
Henri Verbeet
- [PATCH 4/6] wined3d: Get resource info from the texture in surface_blt_special().
Henri Verbeet
- [PATCH 5/6] wined3d: Get resource info from the texture in surface_depth_blt().
Henri Verbeet
- [PATCH 6/6] wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.
Henri Verbeet
- [PATCH 1/2] gdiplus: GdipTransformPath should return Ok if matrix = NULL
Louis Lenders
- [PATCH 2/2] gdiplus: add test for GdipTransformPath with null-matrix
Louis Lenders
- [v5 1/8] d3dx9: Add test for preshader in effect.
Matteo Bruni
- d3dx9_36: Make d3dx_set_shader_const_state() static.
Matteo Bruni
- [PATCH 2/6] ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
Matteo Bruni
- crypt32: add CryptMsgVerifyCountersignatureEncoded stub
Austin English
- mgmtapi: add SnmpMgrTrapListen stub
Austin English
- dwmapi: add DwmSetPresentParameters stub (try 2)
Austin English
- [PATCH] winex11: Don't put a default icon on modal dialogs.
Alex Henrie
- [PATCH] wined3d: Support D3DFMT_L8 format as render target when supported by GPU.
Paul Gofman
- mshtml: Fixed remaining xmlhttprequest test failures.
Jacek Caban
- msvcrt: Update previous exception stored in cxx_frame_info after frames unwinding
Piotr Caban
- [PATCH] oleaut32/tests: Fix a test crash on some XP SP1 VM
Nikolay Sivov
- [PATCH 1/4] xmllite/tests: A test for Write* behaviour on initial writer state
Nikolay Sivov
- [PATCH 2/4] xmllite/writer: Fix initial state handling in WriteEndDocument()
Nikolay Sivov
- [PATCH 3/4] xmllite/writer: Properly fail on initial state in WriteEndElement()
Nikolay Sivov
- [PATCH 4/4] xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state
Nikolay Sivov
- [Tools 1/2] testbot/TestAgent: Prevent _SendEntryHeader() from interfering with _SendFile()'s timeout mechanism.
Francois Gouget
- [Tools 2/2] testbot/TestAgent: Clearly identify all the 'out of eval' return calls.
Francois Gouget
- [PATCH 1/5] d3d10core/tests: Add test for ClearRenderTargetView().
Józef Kucia
- [PATCH 2/5] d3d11/tests: Add test for ClearRenderTargetView().
Józef Kucia
- [PATCH 3/5] wined3d: Implement SM4 sample_c instruction.
Józef Kucia
- [PATCH 4/5] wined3d: Implement SM4 sample_c_lz instruction.
Józef Kucia
- [PATCH 5/5] wined3d: Use dcl_sampler to determine if shadow sampler is needed.
Józef Kucia
- [PATCH 1/5] d3d10core/tests: Add test for ClearRenderTargetView().
Henri Verbeet
- [PATCH 2/5] d3d11/tests: Add test for ClearRenderTargetView().
Henri Verbeet
- [PATCH 3/5] wined3d: Implement SM4 sample_c instruction.
Henri Verbeet
- [PATCH 4/5] wined3d: Implement SM4 sample_c_lz instruction.
Henri Verbeet
- [PATCH 5/5] wined3d: Use dcl_sampler to determine if shadow sampler is needed.
Henri Verbeet
- [v2] d3d9: Add test for D3DFMT_L8 format as render target.
Paul Gofman
- [v3] d3d9: Add test for D3DFMT_L8 format as render target.
Paul Gofman
- [PATCH 1/6] dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support().
Henri Verbeet
- [PATCH 2/6] d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
Henri Verbeet
- [PATCH 3/6] wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
Henri Verbeet
- [PATCH 4/6] wined3d: Pass a texture instead of a surface to context_create().
Henri Verbeet
- [PATCH 5/6] wined3d: Introduce wined3d_texture_get_gl_buffer().
Henri Verbeet
- [PATCH 6/6] wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
Henri Verbeet
- [v6 1/7] d3dx9: Introduce preshaders in effect.
Paul Gofman
- [v6 2/7] d3dx9: Implement preshader parsing.
Paul Gofman
- [v6 3/7] d3dx9: Implement preshaders disassembly dump.
Paul Gofman
- [v6 4/7] d3dx9: Implement fxlc constants (expressions) in effect.
Paul Gofman
- [v6 5/7] d3dx9: Add basic opcodes to preshader.
Paul Gofman
- [v6 6/7] d3dx9: Implement array selectors in effect.
Paul Gofman
- [v6 7/7] d3dx9: Implement setting named shader constants in effect.
Paul Gofman
- oleaut32: add OleLoadPictureFile stub
Austin English
- oleaut32: add OleLoadPictureFile stub
Austin English
- shell32: Provide helper function a buffer of correct size
André Hentschel
- [PATCH v2 1/5] wined3d: Emulate luminance texture formats on core profile.
Matteo Bruni
- [PATCH 2/5] wined3d: Add ARB_texture_swizzle extension.
Matteo Bruni
- [PATCH 3/5] wined3d: Use ARB_texture_swizzle for color fixups when possible.
Matteo Bruni
- [PATCH 4/5] d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Matteo Bruni
- [PATCH 5/5] d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Matteo Bruni
- oleaut32: add OleLoadPictureFile stub (try 2)
Austin English
- [PATCH] user32: Call the EnumDisplayMonitors callback using a wrapper.
Ken Thomases
- [v3] bcrypt: Added BCryptHash function.
Patrick Armstrong
- [PATCH 1/4] xmllite/writer: Handle initial and ready states in the rest of tested Write* methods
Nikolay Sivov
- [PATCH 2/4] xmllite/writer: Put writer into closed state on WriteAttributeString()
Nikolay Sivov
- [PATCH 3/4] xmllite/writer: Fix a bunch of Write* methods to set closed state
Nikolay Sivov
- [PATCH 4/4] xmllite/writer: Make it possible to use WriteRaw() multiple times
Nikolay Sivov
- [PATCH 1/4] msxml3/mxwriter: Don't allocate output buffer structure separately from the writer
Nikolay Sivov
- [PATCH 2/4] msxml3/mxwriter: Simplify argument check in externalEntityDecl()
Nikolay Sivov
- [PATCH 3/4] msxml3/tests: Remove useless VariantClear()
Nikolay Sivov
- [PATCH 4/4] msxml3/tests: Use win_skip() consistently
Nikolay Sivov
- [v3] bcrypt: Added BCryptHash function.
Hans Leidekker
- [PATCH 1/7] wined3d: Add ARB_texture_buffer_object extension.
Józef Kucia
- [PATCH 2/7] wined3d: Create dummy buffer textures.
Józef Kucia
- [PATCH 3/7] wined3d: Introduce minimal shader resource view desc.
Józef Kucia
- [PATCH 4/7] wined3d: Add initial support for shader buffer views.
Józef Kucia
- [PATCH 5/7] wined3d: Implement buffer samplers.
Józef Kucia
- [PATCH 6/7] d3d10core/tests: Add test for shader buffer views.
Józef Kucia
- [PATCH 7/7] d3d11/tests: Add test for shader buffer views.
Józef Kucia
- [v3] d3d9: Add test for D3DFMT_L8 format as render target.
Henri Verbeet
- [PATCH 2/5] wined3d: Add ARB_texture_swizzle extension.
Henri Verbeet
- [PATCH 4/5] d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Henri Verbeet
- [PATCH 5/5] d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Henri Verbeet
- [PATCH 3/5] wined3d: Use ARB_texture_swizzle for color fixups when possible.
Henri Verbeet
- [PATCH v2 1/5] wined3d: Emulate luminance texture formats on core profile.
Henri Verbeet
- jscript: Removed no longer used argument from exec_source.
Jacek Caban
- jscript: Added a few more arguments tests.
Jacek Caban
- [PATCH 1/6] wined3d: Get resource info from the texture in surface_load_ds_location().
Henri Verbeet
- [PATCH 2/6] wined3d: Get resource info from the texture in surface_copy_simple_location().
Henri Verbeet
- [PATCH 3/6] wined3d: Get resource info from the texture in surface_load_drawable().
Henri Verbeet
- [PATCH 4/6] wined3d: Get resource info from the texture in surface_load_texture().
Henri Verbeet
- [PATCH 5/6] wined3d: Get resource info from the texture in surface_load_renderbuffer().
Henri Verbeet
- [PATCH 6/6] wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear.
Henri Verbeet
- [PATCH 1/2] gdiplus: GdipTransformPath should return Ok if matrix = NULL
Vincent Povirk
- [PATCH 2/2] gdiplus: add test for GdipTransformPath with null-matrix
Vincent Povirk
- [PATCH 1/2] wimgapi: add WIMGetMountedImages stub
Austin English
- [PATCH 2/2] wimgapi: add WIMCreateFile stub
Austin English
- [PATCH v2] riched20: Implement ITextRange::ScrollIntoView.
Adam Buchbinder
- [PATCH] wined3d: Support D3DFMT_L8 format as render target.
Paul Gofman
- [PATCH] add Geforce 980 GPU
karana at posteo.de
- [PATCH 1/9] jscript: Keep track of active call in a separated structure.
Jacek Caban
- [PATCH 2/9] jscript: Store bytecode pointer in call_frame_t.
Jacek Caban
- [PATCH 3/9] jscript: Store function description in call_frame_t.
Jacek Caban
- [PATCH 4/9] jscript: Added new helpers for jumps.
Jacek Caban
- [PATCH 5/9] jscript: Store exception frame in call_frame_t.
Jacek Caban
- [PATCH 6/9] jscript: Store instruction pointer in call_frame_t.
Jacek Caban
- [PATCH 7/9] jscript: Store stack base in call_frame_t.
Jacek Caban
- [PATCH 8/9] jscript: Store current scope chain in call_frame_t.
Jacek Caban
- [PATCH 9/9] jscript: Store entry scope chain in call_frame_t.
Jacek Caban
- [PATCH] wined3d: Support D3DFMT_L8 format as render target.
Henri Verbeet
- [PATCH] winecoreaudio.drv: Ensure divide-by-zero SSE exceptions are masked before calling AudioConverterNew
Andrew Eikum
- [PATCH 1/6] d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
Józef Kucia
- [PATCH 2/6] d3d8: Avoid '\n' in middle of TRACE() messages.
Józef Kucia
- [PATCH 3/6] d3d9: Avoid '\n' in middle of TRACE() messages.
Józef Kucia
- [PATCH 4/6] wined3d: Improve advertized driver version for Windows 10.
Józef Kucia
- [PATCH 5/6] d3dx9: Avoid '\n' in middle of TRACE() message.
Józef Kucia
- [PATCH 6/6] d3dcompiler: Avoid '\n' in middle of TRACE() messages.
Józef Kucia
- [PATCH 1/6] d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
Henri Verbeet
- [PATCH 2/6] d3d8: Avoid '\n' in middle of TRACE() messages.
Henri Verbeet
- [PATCH 3/6] d3d9: Avoid '\n' in middle of TRACE() messages.
Henri Verbeet
- [PATCH 4/6] wined3d: Improve advertized driver version for Windows 10.
Henri Verbeet
- [PATCH 1/3] msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler
Piotr Caban
- [PATCH 2/3] msvcrt: Improve x86_64 dump_function_descr helper
Piotr Caban
- [PATCH 3/3] msvcrt: Add x86_64 __CxxFrameHandler implementation
Piotr Caban
- [PATCH 1/7] jscript: Pass script context instead of execution context to op handlers.
Jacek Caban
- [PATCH 2/7] jscript: Moved stack from execution context to script context.
Jacek Caban
- [PATCH 3/7] jscript: Store this object in call_frame_t.
Jacek Caban
- [PATCH 4/7] jscript: Store variable object in call_frame_t.
Jacek Caban
- [PATCH 5/7] jscript: Store return value in call_frame_t.
Jacek Caban
- [PATCH 6/7] jscript: Store is_global flag in call_frame_t.
Jacek Caban
- [PATCH 7/7] jscript: Get rid of no longer needed exec_ctx_t.
Jacek Caban
- [PATCH 1/7] wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
Henri Verbeet
- [PATCH 2/7] wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
Henri Verbeet
- [PATCH 3/7] wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Henri Verbeet
- [PATCH 4/7] wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
Henri Verbeet
- [PATCH 5/7] wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
Henri Verbeet
- [PATCH 6/7] wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
Henri Verbeet
- [PATCH 7/7] wined3d: Add NVIDIA GeForce GTX 980 GPU information.
Henri Verbeet
- [website] Polish translation for release 1.9.6
Łukasz Wojniłowicz
- [PATCH 1/5] wined3d: Recognize SM 4.1 ld2dms opcode.
Józef Kucia
- [PATCH 2/5] wined3d: Recognize SM5 dcl_resource_structured opcode.
Józef Kucia
- [PATCH 3/5] wined3d: Use lower case letters for simple data types in SM4 "opcode_table".
Józef Kucia
- [PATCH 4/5] wined3d: Recognize SM5 dcl_uav_typed opcode.
Józef Kucia
- [PATCH 5/5] wined3d: Recognize SM5 store_uav_typed opcode.
Józef Kucia
- dinput: Implement device property DIPROP_USERNAME. (try 3)
Bernhard Übelacker
- [PATCH 1/5] wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT.
Matteo Bruni
- [PATCH 2/5] wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
Matteo Bruni
- [PATCH 3/5] wined3d: Don't flag vertex color clamping for changes on core profile.
Matteo Bruni
- [PATCH 4/5] wined3d: Don't call glClampColorARB() on core profile.
Matteo Bruni
- [PATCH 5/5] d3d9/tests: Add a test for color varyings clamping.
Matteo Bruni
- [PATCH] d3drm: Fix signature macro of IDirect3DRM*::CreateObject.
Aaryaman Vasishta
- [PATCH] include: Added IDXGISurface1 definition
Nikolay Sivov
- d3d8: Unlock already unlocked surface does not fail
David Adam
- msvcirt: Avoid superfluous comparison in some compilers
Iván Matellanes
- [PATCH] d2d1: Added a stub implementation for ID2D1DCRenderTarget
Nikolay Sivov
- [PATCH 1/4] msxml3/mxwriter: No need to use contiguous allocation in case of BSTR output
Nikolay Sivov
- [PATCH 2/4] msxml3/mxwriter: Handle allocation failure in get_output()
Nikolay Sivov
- [PATCH 3/4] msxml3/mxwriter: Flush internal buffer as soon as it's filled
Nikolay Sivov
- [PATCH 4/4] msxml3/mxwriter: Use 4K for internal buffer size
Nikolay Sivov
- [1/3] user32/tests: Test loading monochrome icons.
Thomas Faber
- [2/3] user32: Handle BITMAPCOREINFO when loading icons.
Thomas Faber
- [3/3] user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
Thomas Faber
- d3d8: Unlock already unlocked surface does not fail
Stefan Dösinger
- ntoskrnl.exe: Make IoAllocateIrp not crash on negative values.
Bernhard Übelacker
- [PATCH v2] d3d9/tests: Add a test for color varyings clamping.
Matteo Bruni
- [PATCH 5/6] d3dx9: Avoid '\n' in middle of TRACE() message.
Matteo Bruni
- [PATCH 6/6] d3dcompiler: Avoid '\n' in middle of TRACE() messages.
Matteo Bruni
- [PATCH 4/5] wined3d: Recognize SM5 dcl_uav_typed opcode.
Henri Verbeet
- [PATCH 1/5] wined3d: Recognize SM 4.1 ld2dms opcode.
Henri Verbeet
- [PATCH 2/5] wined3d: Recognize SM5 dcl_resource_structured opcode.
Henri Verbeet
- [PATCH 5/5] wined3d: Recognize SM5 store_uav_typed opcode.
Henri Verbeet
- [PATCH 3/5] wined3d: Use lower case letters for simple data types in SM4 "opcode_table".
Henri Verbeet
- [PATCH 4/5] wined3d: Don't call glClampColorARB() on core profile.
Henri Verbeet
- [PATCH 1/5] wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT.
Henri Verbeet
- [PATCH 2/5] wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
Henri Verbeet
- [PATCH 3/5] wined3d: Don't flag vertex color clamping for changes on core profile.
Henri Verbeet
- [PATCH] d3drm: Fix signature macro of IDirect3DRM*::CreateObject.
Henri Verbeet
- [PATCH] include: Added IDXGISurface1 definition
Henri Verbeet
- [PATCH v2] d3d9/tests: Add a test for color varyings clamping.
Henri Verbeet
- msvcirt: Avoid superfluous comparison in some compilers
Henri Verbeet
- Assorted spelling fixes.
Francois Gouget
- winecfg: Highlight spelling fixes.
Francois Gouget
- cmd/tests: Slash spelling fix.
Francois Gouget
- gdi32: Fix the PAN_WEIGHT_INDEX constant name.
Francois Gouget
- atl/tests: Fix the cross-compilation.
Francois Gouget
- [Tools] testbot/TestAgent: Unify support for the old and new Wait RPCs.
Francois Gouget
- ntdll: Fix off-by-one errors in __wine_set_signal_handler.
Sebastian Lackner
- jscript: Fix off-by-one error in decode_dword.
Sebastian Lackner
- quartz: Fix use of CONTAINING_RECORD in impl_from_TransformFilter.
Sebastian Lackner
- [v7 1/7] d3dx9: Introduce preshaders in effect.
Paul Gofman
- [v7 2/7] d3dx9: Implement preshader parsing.
Paul Gofman
- [v7 3/7] d3dx9: Implement preshaders disassembly dump.
Paul Gofman
- [v7 4/7] d3dx9: Implement fxlc constants (expressions) in effect.
Paul Gofman
- [v7 5/7] d3dx9: Add basic opcodes to preshader.
Paul Gofman
- [v7 6/7] d3dx9: Implement array selectors in effect.
Paul Gofman
- [v7 7/7] d3dx9: Implement setting named shader constants in effect.
Paul Gofman
- sfc: document ordinal only exports
Austin English
- jscript: Fix off-by-one error in decode_dword.
Jacek Caban
- regedit: Display REG_DWORD_BIG_ENDIAN values
Hugh McMaster
- msvcirt: Avoid superfluous comparison in some compilers (try 2)
Iván Matellanes
- [PATCH 1/2] dwrite: Use regular QI way to return interface client asked for
Nikolay Sivov
- [PATCH 2/2] dwrite: Update to IDWriteFactory3
Nikolay Sivov
- secur32: Use %LATEST_RECORD_VERSION gnutls priority.
Jacek Caban
- [PATCH 01/10] jscript: Don't assume that ret value is cleared when it's not set explicitly.
Jacek Caban
- [PATCH 02/10] jscript: Clear stack outside OP_new handler.
Jacek Caban
- [PATCH 03/10] jscript: Clear stack outside OP_call* handlers.
Jacek Caban
- [PATCH 04/10] jscript: Sore is_global as a flag.
Jacek Caban
- [PATCH 05/10] jscript: Moved constructor return logic to interpreter.
Jacek Caban
- [PATCH 06/10] jscript: Merge setup_call_frame into exec_source.
Jacek Caban
- [PATCH 07/10] jscript: Keep reference to bytecode in call_frame_t.
Jacek Caban
- [PATCH 08/10] jscript: Moved more return object logic to enter_bytecode loop.
Jacek Caban
- [PATCH 09/10] jscript: Moved arguments object destuction to interpreter.
Jacek Caban
- [PATCH 10/10] jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
Jacek Caban
- [PATCH 1/6] wined3d: Get resource info from the texture in surface_load_location().
Henri Verbeet
- [PATCH 2/6] wined3d: Get resource info from the texture in swapchain_blit().
Henri Verbeet
- [PATCH 3/6] wined3d: Get resource info from the texture in wined3d_volume_upload_data().
Henri Verbeet
- [PATCH 4/6] wined3d: Get resource info from the texture in wined3d_volume_download_data().
Henri Verbeet
- [PATCH 5/6] wined3d: Get resource info from the texture in wined3d_volume_load_location().
Henri Verbeet
- [PATCH 6/6] wined3d: Store sub-resource locations in the sub-resource structure.
Henri Verbeet
- [PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).
Aaryaman Vasishta
- [PATCH 1/4 v2] msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler
Piotr Caban
- [PATCH 2/4 v2] msvcrt: Improve dump_function_descr helper
Piotr Caban
- [PATCH 3/4 v2] msvcrt: Add x86_64 __CxxFrameHandler implementation
Piotr Caban
- [PATCH 4/4 v2] msvcrt: Handle frames with CXX_FRAME_MAGIC_VC6 and CXX_FRAME_MAGIC_VC7 magic value
Piotr Caban
- [PATCH 1/3] include: Fix ID2D1DCRenderTarget definition
Nikolay Sivov
- [PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
Nikolay Sivov
- [PATCH 3/3] d2d1: Don't use render target pointer directly in bitmap initialization helpers
Nikolay Sivov
- [PATCH 1/5] d3d8/tests: Add a test for color varyings clamping.
Matteo Bruni
- [PATCH 2/5] ddraw/tests: Add a test for color varyings clamping.
Matteo Bruni
- [PATCH 3/5] wined3d: Don't set legacy light and texture environment state on core profile contexts.
Matteo Bruni
- [PATCH 4/5] wined3d: Disable ARB_point_sprite on core profile contexts.
Matteo Bruni
- [PATCH 5/5] wined3d: Don't try to set line stippling on core profile contexts.
Matteo Bruni
- [v7 1/7] d3dx9: Introduce preshaders in effect.
Matteo Bruni
- [v2 PATCH 1/3] include: Fix ID2D1DCRenderTarget definition
Nikolay Sivov
- [v2 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
Nikolay Sivov
- [v2 PATCH 3/3] d2d1: Don't use render target pointer directly in bitmap initialization helpers
Nikolay Sivov
- oleaut32: add OleLoadPictureFile stub (try 3)
Austin English
- [PATCH] dxgi: Update to IDXGISurface1
Nikolay Sivov
- [PATCH 1/2] d3dx10: Add D3D10CreateEffectPoolFromMemory stub
Alistair Leslie-Hughes
- [PATCH 2/2] d3dx10: Add D3DX10UnsetAllDeviceObjects stub
Alistair Leslie-Hughes
- [PATCH 3/5] wined3d: Don't set legacy light and texture environment state on core profile contexts.
Henri Verbeet
- [PATCH 4/5] wined3d: Disable ARB_point_sprite on core profile contexts.
Henri Verbeet
- [PATCH 1/5] d3d8/tests: Add a test for color varyings clamping.
Henri Verbeet
- [PATCH 5/5] wined3d: Don't try to set line stippling on core profile contexts.
Henri Verbeet
- [v2 PATCH 1/3] include: Fix ID2D1DCRenderTarget definition
Henri Verbeet
- [v2 PATCH 3/3] d2d1: Don't use render target pointer directly in bitmap initialization helpers
Henri Verbeet
- [PATCH] dxgi: Update to IDXGISurface1
Henri Verbeet
- [PATCH v2] riched20: Implement ITextRange::ScrollIntoView.
Huw Davies
- [PATCH 1/8] d3d11: Implement private data methods for immediate ID3D11DeviceContext.
Józef Kucia
- [PATCH 2/8] d3d11: Add ID3D11HullShader interface stub.
Józef Kucia
- [PATCH 3/8] wined3d: Add hull shader type.
Józef Kucia
- [PATCH 4/8] wined3d: Introduce wined3d_shader_create_hs().
Józef Kucia
- [PATCH 5/8] wined3d: Recognize SM5 hs_decls opcode.
Józef Kucia
- [PATCH 6/8] wined3d: Recognize SM5 hs_fork_phase opcode.
Józef Kucia
- [PATCH 7/8] wined3d: Recognize SM5 dcl_input_control_point_count opcode.
Józef Kucia
- [PATCH 8/8] wined3d: Recognize SM5 dcl_output_control_point_count opcode.
Józef Kucia
- [PATCH 1/2] regedit: Display REG_DWORD_BIG_ENDIAN values (v2)
Hugh McMaster
- [PATCH 2/2] regedit: Display REG_NONE values
Hugh McMaster
- msvcirt: Avoid superfluous comparison in some compilers (try 2)
Piotr Caban
- [v3 PATCH 1/3] include: Fix ID2D1DCRenderTarget definition
Nikolay Sivov
- [v3 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
Nikolay Sivov
- [v3 PATCH 3/3] d2d1: Don't use render target pointer directly in bitmap initialization helpers
Nikolay Sivov
- [PATCH 1/8] d3d11: Implement private data methods for immediate ID3D11DeviceContext.
Henri Verbeet
- [PATCH 4/8] wined3d: Introduce wined3d_shader_create_hs().
Henri Verbeet
- [PATCH 5/8] wined3d: Recognize SM5 hs_decls opcode.
Henri Verbeet
- [PATCH 6/8] wined3d: Recognize SM5 hs_fork_phase opcode.
Henri Verbeet
- [PATCH 3/8] wined3d: Add hull shader type.
Henri Verbeet
- [PATCH 2/8] d3d11: Add ID3D11HullShader interface stub.
Henri Verbeet
- [PATCH 7/8] wined3d: Recognize SM5 dcl_input_control_point_count opcode.
Henri Verbeet
- [PATCH 8/8] wined3d: Recognize SM5 dcl_output_control_point_count opcode.
Henri Verbeet
- [v3 PATCH 2/3] d2d1/tests: Basic test for ID2D1DCRenderTarget creation
Henri Verbeet
- [PATCH 1/6] wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
Henri Verbeet
- [PATCH 2/6] wined3d: Store the context's current rendertarget as a texture and sub-resource index.
Henri Verbeet
- [PATCH 3/6] wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
Henri Verbeet
- [PATCH 4/6] wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
Henri Verbeet
- [PATCH 5/6] wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
Henri Verbeet
- [PATCH 6/6] wined3d: Introduce wined3d_texture_validate_location().
Henri Verbeet
- [v8 1/6] d3dx9: Implement preshader parsing.
Paul Gofman
- [v8 2/6] d3dx9: Implement preshaders disassembly dump.
Paul Gofman
- [v8 3/6] d3dx9: Implement fxlc constants (expressions) in effect.
Paul Gofman
- [v8 4/6] d3dx9: Add basic opcodes to preshader.
Paul Gofman
- [v8 5/6] d3dx9: Implement array selectors in effect.
Paul Gofman
- [v8 6/6] d3dx9: Implement setting named shader constants in effect.
Paul Gofman
- [PATCH 1/6] jscript: Use already running interpreter for execution of member source function.
Jacek Caban
- [PATCH 2/6] jscript: Use already running interpreter for execution expressions that are source functions.
Jacek Caban
- [PATCH 3/6] jscript: Use already running interpreter for execution new expressions.
Jacek Caban
- [PATCH 4/6] jscript: Use already running interpreter for Function.apply() execution.
Jacek Caban
- [PATCH 5/6] jscript: Use already running interpreter for Function.call() execution.
Jacek Caban
- [PATCH 6/6] jscript: Use already running interpreter for eval() execution.
Jacek Caban
- [PATCH] d2d1: Move bitmap creation helpers to common location
Nikolay Sivov
- [PATCH] wined3d: add Nvidia GeForce GTX 860
Caron Wills
- [v2 PATCH] d2d1: Move bitmap creation helpers to common location
Nikolay Sivov
- [v2 tools 1/2] widl: handle "midl_pragma warning" statement in parser
Sergei Bolotov
- [v2 tools 2/2] widl: support for toggling and checking status for warnings, support for warning 2368
Sergei Bolotov
- ntoskrnl.exe: Make IoAllocateIrp not crash on negative values. (try 2)
Bernhard Übelacker
- [PATCH] ucrtbase: Add hypot forward
Daniel Lehman
- [PATCH] msvcp120: Add _Mtx_current_owns
Daniel Lehman
- [PATCH 1/3] ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct.
Alex Henrie
- [PATCH 2/3] ole32: Fix memory leak in CompositeMonikerImpl_Construct.
Alex Henrie
- [PATCH 3/3] ole32: Fix memory leak in FileMonikerImpl_ComposeWith.
Alex Henrie
- [PATCH] msvcp120: Add _Mtx_current_owns
Piotr Caban
- [PATCH] ucrtbase: Add hypot forward
Piotr Caban
- [PATCH 1/3] ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct.
Marcus Meissner
- [PATCH 1/2] include: Fix ITargetFrame definition
Piotr Caban
- [PATCH 2/2] ieframe: Add ITargetFrame stub
Piotr Caban
- [PATCH] t2embed: Implement TTGetEmbeddingType()
Nikolay Sivov
- [PATCH] wined3d: add Nvidia GeForce GTX 860
Henri Verbeet
- [v2 PATCH] d2d1: Move bitmap creation helpers to common location
Henri Verbeet
- [1/6] webservices: Add support for optional values in WsReadType.
Hans Leidekker
- [2/6] webservices: Fix memory leaks on error paths in WsCreateReader.
Hans Leidekker
- [3/6] webservices: Add a helper to determine node type.
Hans Leidekker
- [4/6] webservices: Add support for text field mappings in WsReadType.
Hans Leidekker
- [5/6] webservices/tests: Add more structure type tests.
Hans Leidekker
- [6/6] webservices: Add support for repeating element field mappings in WsReadType.
Hans Leidekker
- [PATCH 1/2] include: Fix ITargetFrame definition
Jacek Caban
- [PATCH 2/2] ieframe: Add ITargetFrame stub
Jacek Caban
- [PATCH 1/5] mshtml: Moved createAttribute tests to test_attr.
Jacek Caban
- [PATCH 2/5] mshtml: Split conversion to string out of get_elem_attr_value_by_dispid.
Jacek Caban
- [PATCH 3/5] mshtml: Added support for IHTMLDOMAttribute2::get_value on detached attributes.
Jacek Caban
- [PATCH 4/5] mshtml: Added IHTMLDOMAttribute2::get_parentNode implementation.
Jacek Caban
- [PATCH 5/5] mshtml: Added IHTMLElement4::setAttributeNode implementation.
Jacek Caban
- [PATCH] fontsub: Added CreateFontPackage() stub
Nikolay Sivov
- [PATCH] setupapi: Fix spec entries with handle parameters
Andrew Eikum
- [PATCH (try2)] setupapi: Fix spec entries for handle parameters
Andrew Eikum
- dinput: Implement device property DIPROP_USERNAME. (try 3)
Andrew Eikum
- [PATCH 1/4] mshtml: Return NULL instead of empty string in get_node_text.
Jacek Caban
- [PATCH 2/4] mshtml: Added IHTMLElement::get_outerText implementation.
Jacek Caban
- [PATCH 3/4] mshtml: Added IHTMLElement::put_outerText implementation.
Jacek Caban
- [PATCH 4/4] mshtml: Added IHTMLElement::outerText tests.
Jacek Caban
- mscoree: Enable crash chaining in Mono.
Vincent Povirk
- [PATCH 1/6] wined3d: Use the texture dimension helpers in arbfp_blit_surface().
Henri Verbeet
- [PATCH 2/6] wined3d: Use the texture dimension helpers in context_find_fbo_entry().
Henri Verbeet
- [PATCH 3/6] wined3d: Use the texture dimension helpers in is_full_clear().
Henri Verbeet
- [PATCH 4/6] wined3d: Use the texture dimension helpers in prepare_ds_clear().
Henri Verbeet
- [PATCH 5/6] wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d().
Henri Verbeet
- [PATCH 6/6] wined3d: Introduce wined3d_texture_invalidate_location().
Henri Verbeet
- setupapi: add SetupDiSetDeviceInstallParamsW stub
Austin English
- d3drm/tests: Release two retrieved interfaces to allow proper cleanup. (try 3)
Bernhard Übelacker
- [1/3] include: Add definition for TP_CALLBACK_ENVIRON_V3.
Sebastian Lackner
- [2/3] ntdll/tests: Add test for threadpool environment version 3.
Sebastian Lackner
- [3/3] ntdll: Don't warn about unsupported environment version 3.
Sebastian Lackner
- kernel32: Fix handling of GetOverlappedResult when status remains STATUS_PENDING.
Sebastian Lackner
- dinput: Implement device property DIPROP_USERNAME. (v4)
Sebastian Lackner
- user32: Set %ecx to address of rect in EnumDisplayMonitors callback.
Sebastian Lackner
- [1/2] kernel32: Set ERROR_DLL_NOT_FOUND as error code in load_library for Win 9x compatibility.
Sebastian Lackner
- [2/2] kernel32: Check for invalid filename pointers in CreateFileA for Win9x compatibility.
Sebastian Lackner
- ntdll: Use close_handle instead of NtClose for internal memory management functions.
Sebastian Lackner
- [PATCH] msvcr120: Add scalbn
Daniel Lehman
- [PATCH] msvcr120: Add asinh
Daniel Lehman
- [PATCH 1/6] wined3d: Add system value names used by tessellation shaders.
Józef Kucia
- [PATCH 2/6] wined3d: Improve wined3d_sysval_semantic enum values naming.
Józef Kucia
- [PATCH 3/6] wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
Józef Kucia
- [PATCH 4/6] wined3d: Avoid abbreviations in SM5 opcode names.
Józef Kucia
- [PATCH 5/6] wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
Józef Kucia
- [PATCH 6/6] wined3d: Recognize SM5 vForkInstanceId register.
Józef Kucia
- [PATCH] include: Add d3dx10tex.h
Alistair Leslie-Hughes
- reg: Clean-up and inform the user if RegDeleteValueW fails when deleting all values in a registry key
Hugh McMaster
- d3drm/tests: Release two retrieved interfaces to allow proper cleanup. (try 3)
Henri Verbeet
- [PATCH 1/6] wined3d: Add system value names used by tessellation shaders.
Henri Verbeet
- [PATCH 2/6] wined3d: Improve wined3d_sysval_semantic enum values naming.
Henri Verbeet
- [PATCH 3/6] wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
Henri Verbeet
- [PATCH 4/6] wined3d: Avoid abbreviations in SM5 opcode names.
Henri Verbeet
- [PATCH 5/6] wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
Henri Verbeet
- [PATCH 6/6] wined3d: Recognize SM5 vForkInstanceId register.
Henri Verbeet
- [PATCH] msvcr120: Add asinh
Piotr Caban
- [PATCH 1/2] d2d1: Move brush creation helpers to common location
Nikolay Sivov
- [PATCH 2/2] d2d1: Move mesh creation to mesh.c
Nikolay Sivov
- wineqtdecoder: Use thread-safe initialization.
Huw Davies
- [PATCH 1/6] mshtml: Return NULL instead of empty string in get_node_text.
Jacek Caban
- [PATCH 2/6] mshtml: Added IHTMLElement::get_outerText implementation.
Jacek Caban
- [PATCH 3/6] mshtml: Added IHTMLElement::put_outerText implementation.
Jacek Caban
- [PATCH 4/6] mshtml: Added IHTMLElement::outerText tests.
Jacek Caban
- [PATCH 5/6] mshtml.idl: Added IHTMLHtmlElement declaration.
Jacek Caban
- [PATCH 6/6] mshtml: Added HTMLHtmlElement object implementation.
Jacek Caban
- [PATCH v2 1/5] ddraw/tests: Add a test for color varyings clamping.
Matteo Bruni
- [PATCH 2/5] wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
Matteo Bruni
- [PATCH 3/5] wined3d: Avoid the deprecated gl_FragData on core profile contexts.
Matteo Bruni
- [PATCH 4/5] wined3d: Don't read texcoord attributes unless necessary.
Matteo Bruni
- [PATCH 5/5] wined3d: Alpha test emulation for core profile contexts.
Matteo Bruni
- [PATCH 1/6] wined3d: Avoid surface_from_resource() in device_load_logo().
Henri Verbeet
- [PATCH 2/6] wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Henri Verbeet
- [PATCH 3/6] wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
Henri Verbeet
- [PATCH 4/6] wined3d: Avoid surface_from_resource() in swapchain_gl_present().
Henri Verbeet
- [PATCH 5/6] wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
Henri Verbeet
- [PATCH 6/6] wined3d: Introduce wined3d_texture_get_memory().
Henri Verbeet
- [PATCH] user32: Add stub for IsProcessDPIAware
Louis Lenders
- [PATCH 1/2] d2d1: Move brush creation helpers to common location
Henri Verbeet
- [PATCH 2/2] d2d1: Move mesh creation to mesh.c
Henri Verbeet
- [PATCH 2/5] wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
Henri Verbeet
- [PATCH 3/5] wined3d: Avoid the deprecated gl_FragData on core profile contexts.
Henri Verbeet
- [PATCH v2 1/5] ddraw/tests: Add a test for color varyings clamping.
Henri Verbeet
- [PATCH 4/5] wined3d: Don't read texcoord attributes unless necessary.
Henri Verbeet
- [PATCH] include: Add d3dx10tex.h
Matteo Bruni
- kernel32: add GetConsoleAliasExesLengthA/W stubs
Austin English
Last message date:
Thu Mar 31 21:39:53 CDT 2016
Archived on: Thu Mar 31 21:40:44 CDT 2016
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