[PATCH 5/8] wined3d: Implement stencil clear in wined3d_rendertarget_view_clear().

Józef Kucia jkucia at codeweavers.com
Sun Mar 13 18:03:06 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  4 ++--
 dlls/wined3d/device.c             |  6 ------
 dlls/wined3d/surface.c            | 10 ++++++----
 dlls/wined3d/view.c               |  2 +-
 dlls/wined3d/wined3d_private.h    |  3 ++-
 5 files changed, 11 insertions(+), 14 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index cdd6167..d78b60e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7931,9 +7931,9 @@ static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined
 }
 
 static HRESULT arbfp_blit_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
-        const RECT *rect, float depth)
+        const RECT *rect, float depth, DWORD stencil, DWORD clear_flags)
 {
-    FIXME("Depth filling not implemented by arbfp_blit.\n");
+    FIXME("Depth/stencil filling not implemented by arbfp_blit.\n");
     return WINED3DERR_INVALIDCALL;
 }
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c33efde..22ef461 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4098,12 +4098,6 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
     if (!flags)
         return WINED3D_OK;
 
-    if (flags & WINED3DCLEAR_STENCIL)
-    {
-        FIXME("Stencil clear not implemented.\n");
-        return E_NOTIMPL;
-    }
-
     if (!rect)
     {
         SetRect(&r, 0, 0, view->width, view->height);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2165cf9..64dfa26 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3808,12 +3808,13 @@ static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d
 }
 
 static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
-        struct wined3d_rendertarget_view *view, const RECT *rect, float depth)
+        struct wined3d_rendertarget_view *view, const RECT *rect, float depth, DWORD stencil,
+        DWORD clear_flags)
 {
     const RECT draw_rect = {0, 0, view->width, view->height};
     struct wined3d_fb_state fb = {NULL, view};
 
-    device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0);
+    device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, clear_flags, NULL, depth, stencil);
 
     return WINED3D_OK;
 }
@@ -4503,9 +4504,10 @@ static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d
 }
 
 static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
-        struct wined3d_rendertarget_view *view, const RECT *rect, float depth)
+        struct wined3d_rendertarget_view *view, const RECT *rect, float depth, DWORD stencil,
+        DWORD clear_flags)
 {
-    FIXME("Depth filling not implemented by cpu_blit.\n");
+    FIXME("Depth/stencil filling not implemented by cpu_blit.\n");
     return WINED3DERR_INVALIDCALL;
 }
 
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 5f0cc1d..aade42b 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -125,7 +125,7 @@ HRESULT wined3d_rendertarget_view_clear(struct wined3d_rendertarget_view *view,
     if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
         return blitter->color_fill(device, view, rect, color);
     else
-        return blitter->depth_fill(device, view, rect, depth);
+        return blitter->depth_fill(device, view, rect, depth, stencil, flags);
 }
 
 static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d66bbc3..4886285 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1474,7 +1474,8 @@ struct blit_shader
     HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
             const RECT *rect, const struct wined3d_color *color);
     HRESULT (*depth_fill)(struct wined3d_device *device,
-            struct wined3d_rendertarget_view *view, const RECT *rect, float depth);
+            struct wined3d_rendertarget_view *view, const RECT *rect, float depth, DWORD stencil,
+            DWORD clear_flags);
     void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
             struct wined3d_surface *src_surface, const RECT *src_rect,
             struct wined3d_surface *dst_surface, const RECT *dst_rect,
-- 
2.4.10




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