[PATCH 09/10] wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 2 12:24:20 CST 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 44 ++++++++----------------------------------
dlls/wined3d/texture.c | 21 ++++++++++++++++++++
dlls/wined3d/volume.c | 20 +------------------
dlls/wined3d/wined3d_private.h | 2 ++
4 files changed, 32 insertions(+), 55 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 208c254..3cd3782 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -489,40 +489,6 @@ static void surface_get_memory(const struct wined3d_surface *surface, struct win
data->buffer_object = 0;
}
-static void surface_prepare_buffer(struct wined3d_surface *surface)
-{
- struct wined3d_context *context;
- GLuint *buffer_object;
- GLenum error;
- const struct wined3d_gl_info *gl_info;
-
- buffer_object = &surface->container->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object;
- if (*buffer_object)
- return;
-
- context = context_acquire(surface->resource.device, NULL);
- gl_info = context->gl_info;
-
- GL_EXTCALL(glGenBuffers(1, buffer_object));
- error = gl_info->gl_ops.gl.p_glGetError();
- if (!*buffer_object || error != GL_NO_ERROR)
- ERR("Failed to create a PBO with error %s (%#x).\n", debug_glerror(error), error);
-
- TRACE("Binding PBO %u.\n", *buffer_object);
-
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *buffer_object));
- checkGLcall("glBindBuffer");
-
- GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, surface->resource.size + 4,
- NULL, GL_STREAM_DRAW));
- checkGLcall("glBufferData");
-
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("glBindBuffer");
-
- context_release(context);
-}
-
static void surface_prepare_system_memory(struct wined3d_surface *surface)
{
TRACE("surface %p.\n", surface);
@@ -541,6 +507,9 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
void surface_prepare_map_memory(struct wined3d_surface *surface)
{
+ struct wined3d_texture *texture = surface->container;
+ struct wined3d_context *context;
+
switch (surface->resource.map_binding)
{
case WINED3D_LOCATION_SYSMEM:
@@ -548,7 +517,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
break;
case WINED3D_LOCATION_USER_MEMORY:
- if (!surface->container->user_memory)
+ if (!texture->user_memory)
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
break;
@@ -558,7 +527,10 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
break;
case WINED3D_LOCATION_BUFFER:
- surface_prepare_buffer(surface);
+ context = context_acquire(texture->resource.device, NULL);
+ wined3d_texture_prepare_buffer_object(texture,
+ surface_get_sub_resource_idx(surface), context->gl_info);
+ context_release(context);
break;
default:
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index a8e9194..9846f07 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -690,6 +690,27 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
return wined3d_surface_update_desc(surface, gl_info);
}
+/* Context activation is done by the caller. */
+void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
+{
+ GLuint *buffer_object;
+
+ buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
+ if (*buffer_object)
+ return;
+
+ GL_EXTCALL(glGenBuffers(1, buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *buffer_object));
+ GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER,
+ texture->sub_resources[sub_resource_idx].resource->size, NULL, GL_STREAM_DRAW));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("Create buffer object");
+
+ TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
+ *buffer_object, texture, sub_resource_idx);
+}
+
void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
{
DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index ef0d69b..fcadd39 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -362,24 +362,6 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB);
}
-/* Context activation is done by the caller. */
-static void wined3d_volume_prepare_pbo(struct wined3d_volume *volume, struct wined3d_context *context)
-{
- GLuint *buffer_object = &volume->container->sub_resources[volume->texture_level].buffer_object;
- const struct wined3d_gl_info *gl_info = context->gl_info;
-
- if (*buffer_object)
- return;
-
- GL_EXTCALL(glGenBuffers(1, buffer_object));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *buffer_object));
- GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, volume->resource.size, NULL, GL_STREAM_DRAW));
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("Create PBO");
-
- TRACE("Created PBO %u for volume %p.\n", *buffer_object, volume);
-}
-
static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
{
GLuint *buffer_object = &volume->container->sub_resources[volume->texture_level].buffer_object;
@@ -506,7 +488,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
context = context_acquire(device, NULL);
gl_info = context->gl_info;
- wined3d_volume_prepare_pbo(volume, context);
+ wined3d_texture_prepare_buffer_object(texture, volume->texture_level, gl_info);
if (flags & WINED3D_MAP_DISCARD)
wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
else
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 468ff11..28121b7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2420,6 +2420,8 @@ struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_t
UINT sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_load(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
+void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
--
2.1.4
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