[PATCH 1/7] wined3d: Add ARB_texture_buffer_object extension.

Józef Kucia jkucia at codeweavers.com
Thu Mar 24 07:54:37 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/directx.c    | 6 ++++++
 dlls/wined3d/wined3d_gl.h | 1 +
 2 files changed, 7 insertions(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index f57f326..09dca92 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -143,6 +143,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
     {"GL_ARB_shadow",                       ARB_SHADOW                    },
     {"GL_ARB_sync",                         ARB_SYNC                      },
     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
+    {"GL_ARB_texture_buffer_object",        ARB_TEXTURE_BUFFER_OBJECT     },
     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
@@ -2651,6 +2652,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glGetSynciv)
     USE_GL_FUNC(glIsSync)
     USE_GL_FUNC(glWaitSync)
+    /* GL_ARB_texture_buffer_object */
+    USE_GL_FUNC(glTexBufferARB)
     /* GL_ARB_texture_compression */
     USE_GL_FUNC(glCompressedTexImage2DARB)
     USE_GL_FUNC(glCompressedTexImage3DARB)
@@ -3001,6 +3004,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     USE_GL_FUNC(glShaderSource)             /* OpenGL 2.0 */
     USE_GL_FUNC(glStencilFuncSeparate)      /* OpenGL 2.0 */
     USE_GL_FUNC(glStencilOpSeparate)        /* OpenGL 2.0 */
+    USE_GL_FUNC(glTexBuffer)                /* OpenGL 3.1 */
     USE_GL_FUNC(glTexImage3D)               /* OpenGL 1.2 */
     USE_GL_FUNC(glTexSubImage3D)            /* OpenGL 1.2 */
     USE_GL_FUNC(glUniform1f)                /* OpenGL 2.0 */
@@ -3115,6 +3119,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
     MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
     MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
+    MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
     MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
     MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
     MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
@@ -3456,6 +3461,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
 
         {ARB_COPY_BUFFER,                  MAKEDWORD_VERSION(3, 1)},
         {ARB_DRAW_INSTANCED,               MAKEDWORD_VERSION(3, 1)},
+        {ARB_TEXTURE_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
         {ARB_UNIFORM_BUFFER_OBJECT,        MAKEDWORD_VERSION(3, 1)},
         {EXT_TEXTURE_SNORM,                MAKEDWORD_VERSION(3, 1)},
         /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 8943cb0..acae8a2 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -79,6 +79,7 @@ enum wined3d_gl_extension
     ARB_SHADOW,
     ARB_SYNC,
     ARB_TEXTURE_BORDER_CLAMP,
+    ARB_TEXTURE_BUFFER_OBJECT,
     ARB_TEXTURE_COMPRESSION,
     ARB_TEXTURE_COMPRESSION_RGTC,
     ARB_TEXTURE_CUBE_MAP,
-- 
2.4.10




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