[PATCH 1/6] wined3d: Use the texture dimension helpers in arbfp_blit_surface().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 30 14:30:14 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d2c1d3d..d56123f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7903,8 +7903,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
          * rectangle instead. */
         surface_load_fb_texture(src_surface, FALSE, context);
 
-        src_rect.top = src_surface->resource.height - src_rect.top;
-        src_rect.bottom = src_surface->resource.height - src_rect.bottom;
+        src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top;
+        src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom;
     }
     else
         wined3d_texture_load(src_texture, context, FALSE);
-- 
2.1.4




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