[PATCH] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v3).

Aaryaman Vasishta jem456.vasishta at gmail.com
Mon Mar 28 13:02:04 CDT 2016


v3: Add bitmap verification, use InitFromFile and other minor improvements.

Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
 dlls/d3drm/Makefile.in     |   2 +-
 dlls/d3drm/d3drm.c         |  32 ++++-
 dlls/d3drm/d3drm_private.h |  11 ++
 dlls/d3drm/tests/d3drm.c   |  84 ++++++++++--
 dlls/d3drm/texture.c       | 321 +++++++++++++++++++++++++++++++++++++++++++--
 5 files changed, 425 insertions(+), 25 deletions(-)

diff --git a/dlls/d3drm/Makefile.in b/dlls/d3drm/Makefile.in
index 5db3494..c923e74 100644
--- a/dlls/d3drm/Makefile.in
+++ b/dlls/d3drm/Makefile.in
@@ -1,6 +1,6 @@
 MODULE    = d3drm.dll
 IMPORTLIB = d3drm
-IMPORTS   = dxguid uuid d3dxof ddraw
+IMPORTS   = dxguid uuid d3dxof ddraw gdi32
 
 C_SRCS = \
 	d3drm.c \
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index fe33315..2252b9a 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -414,11 +414,19 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
     struct d3drm_texture *object;
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
     if (FAILED(hr = d3drm_texture_create(&object)))
         return hr;
 
+    if (FAILED(hr = IDirect3DRMTexture_InitFromFile(&object->IDirect3DRMTexture_iface, filename)))
+    {
+        d3drm_texture_destroy(object);
+        return hr;
+    }
+
+    object->d3drm = iface;
+    IDirect3DRM_AddRef(iface);
     *texture = &object->IDirect3DRMTexture_iface;
 
     return D3DRM_OK;
@@ -853,14 +861,23 @@ static HRESULT WINAPI d3drm2_CreateUserVisual(IDirect3DRM2 *iface,
 static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
         const char *filename, IDirect3DRMTexture2 **texture)
 {
+    struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
     struct d3drm_texture *object;
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
     if (FAILED(hr = d3drm_texture_create(&object)))
         return hr;
 
+    if (FAILED(hr = IDirect3DRMTexture2_InitFromFile(&object->IDirect3DRMTexture2_iface, filename)))
+    {
+        d3drm_texture_destroy(object);
+        return hr;
+    }
+
+    object->d3drm = &d3drm->IDirect3DRM_iface;
+    IDirect3DRM_AddRef(object->d3drm);
     *texture = &object->IDirect3DRMTexture2_iface;
 
     return D3DRM_OK;
@@ -1352,14 +1369,23 @@ static HRESULT WINAPI d3drm3_CreateUserVisual(IDirect3DRM3 *iface,
 static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
         const char *filename, IDirect3DRMTexture3 **texture)
 {
+    struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
     struct d3drm_texture *object;
     HRESULT hr;
 
-    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
+    TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
 
     if (FAILED(hr = d3drm_texture_create(&object)))
         return hr;
 
+    if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+    {
+        d3drm_texture_destroy(object);
+        return hr;
+    }
+
+    object->d3drm = &d3drm->IDirect3DRM_iface;
+    IDirect3DRM_AddRef(object->d3drm);
     *texture = &object->IDirect3DRMTexture3_iface;
 
     return D3DRM_OK;
diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 5452b36..22ef8fc 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -23,6 +23,7 @@
 
 #include "d3drm.h"
 #include "dxfile.h"
+#include <limits.h>
 
 #include "wine/list.h"
 
@@ -39,6 +40,9 @@ struct d3drm_texture
     IDirect3DRMTexture IDirect3DRMTexture_iface;
     IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
     IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
+    IDirect3DRM *d3drm;
+    D3DRMIMAGE *image;
+    BOOL internal_image_created;
     LONG ref;
     DWORD app_data;
 };
@@ -74,6 +78,13 @@ HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirect3DRM
 
 HRESULT d3drm_device_set_ddraw_device_d3d(struct d3drm_device *device, IDirect3DRM *d3drm, IDirect3D *d3d, IDirect3DDevice *d3d_device) DECLSPEC_HIDDEN;
 
+void d3drm_texture_destroy(struct d3drm_texture *texture) DECLSPEC_HIDDEN;
+
+HRESULT d3drm_texture_load(struct d3drm_texture *texture, IDirect3DRM *d3drm, const char *path,
+            BOOL load_upside_down) DECLSPEC_HIDDEN;
+
+D3DRMIMAGE *d3drm_create_image(unsigned char *buffer, BITMAPINFO *info, BOOL palette, BOOL upside_down) DECLSPEC_HIDDEN;
+
 struct d3drm_file_header
 {
     WORD major;
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index d973d88..75db1d8 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -4079,6 +4079,7 @@ static void test_load_texture(void)
     char *filename;
     HRESULT hr;
     BOOL ret;
+    ULONG ref1, ref2;
     int i;
 
     static const struct
@@ -4102,6 +4103,7 @@ static void test_load_texture(void)
     ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
     hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
     ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
+    ref1 = get_refcount((IUnknown *)d3drm1);
 
     for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
     {
@@ -4109,36 +4111,94 @@ static void test_load_texture(void)
 
         hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+        hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        /* It's odd, but InitFromFile seems to AddRef IDirect3DRM even if it fails. */
+        IDirect3DRM_Release(d3drm1);
+
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+        hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)&texture1);
+        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+        if (SUCCEEDED(hr))
+        {
+            hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
+            ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+            d3drm_img = IDirect3DRMTexture_GetImage(texture1);
+            ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+            test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+            IDirect3DRMTexture_Release(texture1);
+        }
 
         hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+        hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        IDirect3DRM_Release(d3drm1);
+
         d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture2_Release(texture2);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+        hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2);
+        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+        if (SUCCEEDED(hr))
+        {
+            hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
+            ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+            d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
+            ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+            test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+            IDirect3DRMTexture2_Release(texture2);
+        }
 
         hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
         ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+        hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
+        ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+        IDirect3DRM_Release(d3drm1);
+
         d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         /* Test whether querying a version 1 texture from version 3 causes a
          * change in the loading behavior. */
         hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
         ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
         d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-        todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
-        if (d3drm_img)
-            test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+        ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+        test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
         IDirect3DRMTexture_Release(texture1);
         IDirect3DRMTexture3_Release(texture3);
+        ref2 = get_refcount((IUnknown *)d3drm1);
+        ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+        hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3);
+        todo_wine ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+        if (SUCCEEDED(hr))
+        {
+            hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
+            ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+            d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
+            ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+            test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+            IDirect3DRMTexture3_Release(texture3);
+        }
 
         ret = DeleteFileA(filename);
         ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
index 1ca7074..4dbc80d 100644
--- a/dlls/d3drm/texture.c
+++ b/dlls/d3drm/texture.c
@@ -2,6 +2,7 @@
  * Implementation of IDirect3DRMTextureX interfaces
  *
  * Copyright 2012 Christian Costa
+ * Copyright 2016 Aaryaman Vasishta
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -44,6 +45,272 @@ static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTex
     return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
 }
 
+void d3drm_texture_destroy(struct d3drm_texture *texture)
+{
+    if (texture->image)
+    {
+        TRACE("Releasing attached members.\n");
+        HeapFree(GetProcessHeap(), 0, texture->image->buffer1);
+        if (texture->internal_image_created)
+        {
+            if (texture->image->palette)
+                HeapFree(GetProcessHeap(), 0, texture->image->palette);
+            HeapFree(GetProcessHeap(), 0, texture->image);
+        }
+        IDirect3DRM_Release(texture->d3drm);
+    }
+    TRACE("Releasing texture.\n");
+    HeapFree(GetProcessHeap(), 0, texture);
+}
+
+HRESULT d3drm_texture_load(struct d3drm_texture *texture, IDirect3DRM *d3drm, const char *path, BOOL load_upside_down)
+{
+    BITMAPINFO *info;
+    BITMAPFILEHEADER *bmp_header;
+    unsigned char *buffer;
+    DWORD size;
+    HANDLE hfile, hmapping;
+    HRESULT hr = D3DRM_OK;
+
+    hfile = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
+    if (hfile == INVALID_HANDLE_VALUE)
+        return D3DRMERR_BADFILE;
+
+    size = GetFileSize(hfile, NULL);
+    if (size == INVALID_FILE_SIZE)
+    {
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+    if (!(hmapping = CreateFileMappingA(hfile, NULL, PAGE_READONLY, 0, 0, NULL)))
+    {
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+    if (!(buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0)))
+    {
+        CloseHandle(hmapping);
+        CloseHandle(hfile);
+        return D3DRMERR_BADVALUE;
+    }
+
+    bmp_header = (BITMAPFILEHEADER *)buffer;
+    if (bmp_header->bfType != 0x4d42) /* BM */
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    info = (BITMAPINFO *)(bmp_header + 1);
+    /* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded  */
+    if (info->bmiHeader.biSize != sizeof(info->bmiHeader))
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    if (info->bmiHeader.biBitCount == 8)
+        texture->image = d3drm_create_image(buffer + sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER) + 256 * sizeof(RGBQUAD), info, TRUE, load_upside_down);
+    else if (info->bmiHeader.biBitCount == 24)
+        texture->image = d3drm_create_image(buffer + sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER), info, FALSE, load_upside_down);
+    else
+    {
+        hr = D3DRMERR_BADFILE;
+        goto cleanup;
+    }
+
+    if (!texture->image)
+    {
+        hr = D3DRMERR_BADALLOC;
+        goto cleanup;
+    }
+
+    texture->internal_image_created = TRUE;
+
+cleanup:
+    UnmapViewOfFile(buffer);
+    CloseHandle(hmapping);
+    CloseHandle(hfile);
+
+    return hr;
+}
+
+D3DRMIMAGE *d3drm_create_image(unsigned char *buffer, BITMAPINFO *info, BOOL palette, BOOL upside_down)
+{
+    D3DRMPALETTEENTRY *colors;
+    D3DRMIMAGE *image;
+    BOOL black_used = FALSE;
+    LONG w = info->bmiHeader.biWidth;
+    LONG h = abs(info->bmiHeader.biHeight);
+    int i, j, k;
+    unsigned int idx, buffer1_idx;
+    unsigned char *buffer1;
+    int bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
+    int bpl = palette ? w : ((w + 3) & ~3) * bpp / 8;
+    int num_colors = 0;
+    struct colors_24bpp
+    {
+        BYTE red;
+        BYTE green;
+        BYTE blue;
+    } *color;
+    color = (struct colors_24bpp *)buffer;
+
+    if (bpl * h > UINT_MAX)
+    {
+        return NULL;
+    }
+
+    if (!(colors = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 256 * sizeof(*colors))))
+    {
+        WARN("Not enough memory to allocate palette, returning NULL.\n");
+        return NULL;
+    }
+
+
+    if (!(image = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*image))))
+    {
+       WARN("Not enough memory to allocate image struct, returning NULL.\n");
+        return NULL;
+    }
+
+    if (!(image->buffer1 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, bpl * h)))
+    {
+        WARN("Not enough memory to allocate image buffer, returning NULL.\n");
+        return NULL;
+    }
+
+    buffer1 = image->buffer1;
+    memset(buffer1, 255, sizeof(unsigned char) * bpl * h);
+    if (!palette)
+    {
+
+        for (i = 0; i < h; i++)
+        {
+            for (j = 0; j < w; j++)
+            {
+                buffer1_idx = ((w + 3) & ~3) * i + j;
+                idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
+                for (k = 0; k < 256; k++)
+                {
+                    if (color[idx].blue == colors[k].blue   &&
+                        color[idx].green == colors[k].green &&
+                        color[idx].red == colors[k].red)
+                    {
+                        if (color[idx].blue == 0 &&
+                            color[idx].green == 0 &&
+                            color[idx].red == 0 &&
+                            !black_used)
+                        {
+                            black_used = TRUE;
+                            colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+                        }
+                        buffer1[buffer1_idx] = k;
+
+                        break;
+                    }
+                }
+                if (k == 256)
+                {
+                    if (num_colors == 256)
+                    {
+                        num_colors++;
+                        i = h;
+                        break;
+                    }
+                    buffer1[buffer1_idx] = num_colors;
+                    colors[num_colors].red = color[idx].red;
+                    colors[num_colors].green = color[idx].green;
+                    colors[num_colors].blue = color[idx].blue;
+                    colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+                }
+            }
+
+        }
+
+        if (num_colors <= 256)
+        {
+            if (!(image->palette = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_colors * sizeof(*image->palette))))
+            {
+                WARN("Not enough memory to allocate image palette, returning NULL.\n");
+                return NULL;
+            }
+            image->red_mask = 0xff;
+            image->green_mask = 0xff;
+            image->blue_mask = 0xff;
+            bpl = bpl / (bpp / 8);
+            memcpy(image->palette, colors, num_colors * sizeof(D3DRMPALETTEENTRY));
+            image->palette_size = num_colors;
+            palette = TRUE;
+        }
+        else
+        {
+            bpl = w * 4;
+            image->rgb = 1;
+            image->palette = NULL;
+            for (i = 0; i < h; ++i)
+            {
+                for (j = 0; j < w; ++j)
+                {
+                    unsigned char *ptr = &buffer1[i * bpl + j * 4];
+                    idx = upside_down ? (h - 1 - i) * w * 3 + j * 3 : i * w * 3 + j * 3;
+                    ptr[0] = buffer[idx];
+                    ptr[1] = buffer[idx + 1];
+                    ptr[2] = buffer[idx + 2];
+                    ptr[3] = 0xff;
+                }
+            }
+
+            image->red_mask = 0xff0000;
+            image->green_mask = 0x00ff00;
+            image->blue_mask = 0x0000ff;
+        }
+    }
+    else
+    {
+        if (!(image->palette = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 256 * sizeof(*image->palette))))
+        {
+            WARN("Not enough memory to allocate image palette, returning NULL.\n");
+            return NULL;
+        }
+
+        memcpy(image->palette, info->bmiColors, 256 * sizeof(D3DRMPALETTEENTRY));
+        for (i = 0; i < 256; i++)
+        {
+            image->palette[i].flags = D3DRMPALETTE_READONLY;
+        }
+        if (upside_down)
+        {
+            for (i = 0; i < h; i++)
+            {
+                for (j = 0; j < w; j++)
+                {
+                    idx = (h - 1 - i) * bpl + j;
+                    buffer1[i * bpl + j] = buffer[idx];
+                }
+            }
+        }
+        else
+        {
+            memcpy(buffer1, buffer, bpl * h);
+        }
+        image->palette_size = 256;
+        image->red_mask = 0xff;
+        image->green_mask = 0xff;
+        image->blue_mask = 0xff;
+    }
+    image->width = w;
+    image->height = h;
+    image->aspectx = 1;
+    image->aspecty = 1;
+    image->alpha_mask = 0;
+    image->depth = palette ? 8 : bpp;
+    image->bytes_per_line = bpl;
+    HeapFree(GetProcessHeap(), 0, colors);
+
+    return image;
+}
+
 static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
 {
     struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
@@ -144,9 +411,23 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
 
 static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *object = impl_from_IDirect3DRMTexture(iface);
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (object->d3drm)
+    {
+        /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
+        IDirect3DRM_AddRef(object->d3drm);
+    }
+
+    if (object->image)
+        return D3DRMERR_BADOBJECT;
+    if (FAILED(hr = d3drm_texture_load(object, object->d3drm, filename, FALSE)))
+        return hr;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
@@ -440,9 +721,15 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
 
 static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *object = impl_from_IDirect3DRMTexture2(iface);
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+        return hr;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
@@ -714,7 +1001,7 @@ static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface)
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
     if (!refcount)
-        HeapFree(GetProcessHeap(), 0, texture);
+        d3drm_texture_destroy(texture);
 
     return refcount;
 }
@@ -792,9 +1079,23 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
 
 static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
 {
-    FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+    struct d3drm_texture *object = impl_from_IDirect3DRMTexture3(iface);
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+    if (object->d3drm)
+    {
+        /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
+        IDirect3DRM_AddRef(object->d3drm);
+    }
+
+    if (object->image)
+        return D3DRMERR_BADOBJECT;
+    if (FAILED(hr = d3drm_texture_load(object, object->d3drm, filename, TRUE)))
+        return hr;
+
+    return D3DRM_OK;
 }
 
 static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
@@ -885,9 +1186,11 @@ static HRESULT WINAPI d3drm_texture3_GetDecalOrigin(IDirect3DRMTexture3 *iface,
 
 static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
+
+    TRACE("iface %p\n", iface);
 
-    return NULL;
+    return texture->image;
 }
 
 static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface)
-- 
2.3.2 (Apple Git-55)




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