[PATCH 04/10] wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 2 12:24:15 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 651318c..af1c1de 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -868,7 +868,7 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
 
     for (i = 0; i < sub_count; ++i)
     {
-        struct wined3d_surface *surface = surface_from_resource(texture->sub_resources[i].resource);
+        struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
         GLsizei height = surface->pow2Height;
         GLsizei width = surface->pow2Width;
 
-- 
2.1.4




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