[PATCH 03/10] wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 2 12:24:14 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index a664155..651318c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -631,7 +631,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
         return WINED3DERR_INVALIDCALL;
     }
 
-    surface = surface_from_resource(texture->sub_resources[0].resource);
+    surface = texture->sub_resources[0].u.surface;
     if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
     {
         WARN("Surface is mapped or the DC is in use.\n");
-- 
2.1.4




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