[PATCH 4/6] wined3d: Use the texture dimension helpers in prepare_ds_clear().

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 30 14:30:17 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 033bb58..395bbee 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -241,7 +241,9 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
     {
         /* Depth buffer was discarded, make it entirely current in its new location since
          * there is no other place where we would get data anyway. */
-        SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
+        SetRect(out_rect, 0, 0,
+                wined3d_texture_get_level_width(ds->container, ds->texture_level),
+                wined3d_texture_get_level_height(ds->container, ds->texture_level));
         return;
     }
 
-- 
2.1.4




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