[PATCH 4/6] wined3d: Use the texture dimension helpers in prepare_ds_clear().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 30 14:30:17 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 033bb58..395bbee 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -241,7 +241,9 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
{
/* Depth buffer was discarded, make it entirely current in its new location since
* there is no other place where we would get data anyway. */
- SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
+ SetRect(out_rect, 0, 0,
+ wined3d_texture_get_level_width(ds->container, ds->texture_level),
+ wined3d_texture_get_level_height(ds->container, ds->texture_level));
return;
}
--
2.1.4
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