[PATCH 6/8] wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().

Henri Verbeet hverbeet at codeweavers.com
Thu Mar 3 17:05:23 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 9c8deeb..d1966b9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2439,7 +2439,7 @@ GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context)
 
 static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_context *context, const struct wined3d_surface *rt)
 {
-    if (!rt || rt->resource.format->id == WINED3DFMT_NULL)
+    if (!rt || rt->container->resource.format->id == WINED3DFMT_NULL)
         return 0;
     else if (rt->container->swapchain)
         return context_generate_rt_mask_from_surface(rt);
-- 
2.1.4




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