[PATCH 4/6] wined3d: Enable SM5 shaders in the GLSL backend, when possible.

Matteo Bruni mbruni at codeweavers.com
Tue Mar 1 17:50:03 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/directx.c     | 2 ++
 dlls/wined3d/glsl_shader.c | 6 ++++++
 dlls/wined3d/wined3d_gl.h  | 1 +
 3 files changed, 9 insertions(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5f995ce..6950606 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3564,6 +3564,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
         gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
     if (gl_version >= MAKEDWORD_VERSION(3, 2))
         gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
+    if (gl_version >= MAKEDWORD_VERSION(4, 3))
+        gl_info->supported[WINED3D_GL_VERSION_4_3] = TRUE;
 
     if (gl_info->supported[APPLE_FENCE])
     {
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a56ee9b..15a899c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7961,6 +7961,12 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
 {
     UINT shader_model;
 
+    /* FIXME: Check for the specific extensions required for SM5 support
+     * (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as
+     * soon as we introduce them, adjusting the GL / GLSL version checks
+     * accordingly. */
+    if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3])
+        shader_model = 5;
     if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
             && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS])
         shader_model = 4;
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index be4e308..01d57a3 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -169,6 +169,7 @@ enum wined3d_gl_extension
     WINED3D_GL_LEGACY_CONTEXT,
     WINED3D_GL_VERSION_2_0,
     WINED3D_GL_VERSION_3_2,
+    WINED3D_GL_VERSION_4_3,
 
     WINED3D_GL_EXT_COUNT,
 };
-- 
2.4.10




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