[PATCH 4/6] d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().

Henri Verbeet hverbeet at codeweavers.com
Fri Mar 11 09:01:41 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3dx9_36/tests/effect.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index a785f4d..e43bbdc 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3001,8 +3001,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
 
-    if (effect)
-        effect->lpVtbl->Release(effect);
+    effect->lpVtbl->Release(effect);
 
     hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
-- 
2.1.4




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