[PATCH 2/6] wined3d: Improve wined3d_sysval_semantic enum values naming.

Józef Kucia jkucia at codeweavers.com
Thu Mar 31 03:54:39 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c |  2 +-
 dlls/wined3d/shader.c      |  8 ++++----
 include/wine/wined3d.h     | 34 +++++++++++++++++-----------------
 3 files changed, 22 insertions(+), 22 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5af7ae8..6bb0a2a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1898,7 +1898,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
         for (i = 0; i < shader->input_signature.element_count; ++i)
         {
             const struct wined3d_shader_signature_element *e = &shader->input_signature.elements[i];
-            if (e->sysval_semantic == WINED3D_SV_INSTANCEID)
+            if (e->sysval_semantic == WINED3D_SV_INSTANCE_ID)
                 shader_addline(buffer, "vec4 %s_in%u = vec4(intBitsToFloat(gl_InstanceID), 0.0, 0.0, 0.0);\n",
                         prefix, e->register_idx);
             else
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index b64b726..6347fa0 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -223,10 +223,10 @@ static const struct
 sysval_semantic_names[] =
 {
     {WINED3D_SV_POSITION,                   "SV_Position"},
-    {WINED3D_SV_INSTANCEID,                 "SV_InstanceID"},
-    {WINED3D_SV_PRIMITIVEID,                "SV_PrimitiveID"},
-    {WINED3D_SV_ISFRONTFACE,                "SV_IsFrontFace"},
-    {WINED3D_SV_SAMPLEINDEX,                "SV_SampleIndex"},
+    {WINED3D_SV_INSTANCE_ID,                "SV_InstanceID"},
+    {WINED3D_SV_PRIMITIVE_ID,               "SV_PrimitiveID"},
+    {WINED3D_SV_IS_FRONT_FACE,              "SV_IsFrontFace"},
+    {WINED3D_SV_SAMPLE_INDEX,               "SV_SampleIndex"},
     {WINED3D_SV_QUAD_U0_TESS_FACTOR,        "finalQuadUeq0EdgeTessFactor"},
     {WINED3D_SV_QUAD_V0_TESS_FACTOR,        "finalQuadVeq0EdgeTessFactor"},
     {WINED3D_SV_QUAD_U1_TESS_FACTOR,        "finalQuadUeq1EdgeTessFactor"},
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 7fbfe9d..9bdd16d 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -747,23 +747,23 @@ enum wined3d_decl_usage
 
 enum wined3d_sysval_semantic
 {
-    WINED3D_SV_POSITION = 1,
-    WINED3D_SV_PRIMITIVEID = 7,
-    WINED3D_SV_INSTANCEID = 8,
-    WINED3D_SV_ISFRONTFACE = 9,
-    WINED3D_SV_SAMPLEINDEX = 10,
-    WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
-    WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
-    WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
-    WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
-    WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
-    WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
-    WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
-    WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
-    WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
-    WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
-    WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
-    WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
+    WINED3D_SV_POSITION                     = 1,
+    WINED3D_SV_PRIMITIVE_ID                 = 7,
+    WINED3D_SV_INSTANCE_ID                  = 8,
+    WINED3D_SV_IS_FRONT_FACE                = 9,
+    WINED3D_SV_SAMPLE_INDEX                 = 10,
+    WINED3D_SV_QUAD_U0_TESS_FACTOR          = 11,
+    WINED3D_SV_QUAD_V0_TESS_FACTOR          = 12,
+    WINED3D_SV_QUAD_U1_TESS_FACTOR          = 13,
+    WINED3D_SV_QUAD_V1_TESS_FACTOR          = 14,
+    WINED3D_SV_QUAD_U_INNER_TESS_FACTOR     = 15,
+    WINED3D_SV_QUAD_V_INNER_TESS_FACTOR     = 16,
+    WINED3D_SV_TRIANGLE_U_TESS_FACTOR       = 17,
+    WINED3D_SV_TRIANGLE_V_TESS_FACTOR       = 18,
+    WINED3D_SV_TRIANGLE_W_TESS_FACTOR       = 19,
+    WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR   = 20,
+    WINED3D_SV_LINE_DETAIL_TESS_FACTOR      = 21,
+    WINED3D_SV_LINE_DENSITY_TESS_FACTOR     = 22,
 };
 
 enum wined3d_scanline_ordering
-- 
2.4.10




More information about the wine-patches mailing list