[PATCH] wined3d: Warn only once about unsupported wrap state.
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 14 07:40:57 CDT 2016
From: Miklós Máté <mtmkls at gmail.com>
Signed-off-by: Miklós Máté <mtmkls at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/state.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a819244..55e91c5 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1571,7 +1571,9 @@ void state_pointsprite(struct wined3d_context *context, const struct wined3d_sta
static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
- if (state->render_states[WINED3D_RS_WRAP0]
+ static unsigned int once;
+
+ if ((state->render_states[WINED3D_RS_WRAP0]
|| state->render_states[WINED3D_RS_WRAP1]
|| state->render_states[WINED3D_RS_WRAP2]
|| state->render_states[WINED3D_RS_WRAP3]
@@ -1587,6 +1589,7 @@ static void state_wrap(struct wined3d_context *context, const struct wined3d_sta
|| state->render_states[WINED3D_RS_WRAP13]
|| state->render_states[WINED3D_RS_WRAP14]
|| state->render_states[WINED3D_RS_WRAP15])
+ && !once++)
FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
}
--
2.1.4
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