[PATCH] wined3d: Warn only once about unsupported wrap state.

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 14 07:40:57 CDT 2016


From: Miklós Máté <mtmkls at gmail.com>

Signed-off-by: Miklós Máté <mtmkls at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/state.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a819244..55e91c5 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1571,7 +1571,9 @@ void state_pointsprite(struct wined3d_context *context, const struct wined3d_sta
 
 static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
-    if (state->render_states[WINED3D_RS_WRAP0]
+    static unsigned int once;
+
+    if ((state->render_states[WINED3D_RS_WRAP0]
             || state->render_states[WINED3D_RS_WRAP1]
             || state->render_states[WINED3D_RS_WRAP2]
             || state->render_states[WINED3D_RS_WRAP3]
@@ -1587,6 +1589,7 @@ static void state_wrap(struct wined3d_context *context, const struct wined3d_sta
             || state->render_states[WINED3D_RS_WRAP13]
             || state->render_states[WINED3D_RS_WRAP14]
             || state->render_states[WINED3D_RS_WRAP15])
+            && !once++)
         FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
 }
 
-- 
2.1.4




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