[PATCH 1/8] wined3d: Get resource info from the texture in wined3d_surface_cleanup().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 14 11:02:11 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 574069b..a19098f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -53,10 +53,10 @@ void wined3d_surface_cleanup(struct wined3d_surface *surface)
if (surface->rb_multisample || surface->rb_resolved || !list_empty(&surface->renderbuffers))
{
+ struct wined3d_device *device = surface->container->resource.device;
struct wined3d_renderbuffer_entry *entry, *entry2;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
- struct wined3d_device *device = surface->resource.device;
context = context_acquire(device, NULL);
gl_info = context->gl_info;
--
2.1.4
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