[PATCH 1/8] wined3d: Get resource info from the texture in wined3d_surface_cleanup().

Henri Verbeet hverbeet at codeweavers.com
Mon Mar 14 11:02:11 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 574069b..a19098f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -53,10 +53,10 @@ void wined3d_surface_cleanup(struct wined3d_surface *surface)
 
     if (surface->rb_multisample || surface->rb_resolved || !list_empty(&surface->renderbuffers))
     {
+        struct wined3d_device *device = surface->container->resource.device;
         struct wined3d_renderbuffer_entry *entry, *entry2;
         const struct wined3d_gl_info *gl_info;
         struct wined3d_context *context;
-        struct wined3d_device *device = surface->resource.device;
 
         context = context_acquire(device, NULL);
         gl_info = context->gl_info;
-- 
2.1.4




More information about the wine-patches mailing list