[PATCH 2/6] wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().

Henri Verbeet hverbeet at codeweavers.com
Sun Mar 6 13:59:46 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ded1229..a724659 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4296,10 +4296,10 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
         device->cursor_texture = NULL;
     }
 
-    if (cursor_image->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
+    if (texture->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
     {
-        WARN("Surface %p has an invalid format %s.\n",
-                cursor_image, debug_d3dformat(cursor_image->resource.format->id));
+        WARN("Texture %p has invalid format %s.\n",
+                texture, debug_d3dformat(texture->resource.format->id));
         return WINED3DERR_INVALIDCALL;
     }
 
-- 
2.1.4




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