[PATCH 3/6] wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
Henri Verbeet
hverbeet at codeweavers.com
Sun Mar 6 13:59:47 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 17 ++++++++++-------
1 file changed, 10 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a724659..2305b2c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -320,13 +320,15 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
* checking all this if the dest surface is in the drawable anyway. */
for (i = 0; i < rt_count; ++i)
{
- struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(fb->render_targets[i]);
- if (rt && rt->resource.format->id != WINED3DFMT_NULL)
+ struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
+ struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(rtv);
+
+ if (rt && rtv->format->id != WINED3DFMT_NULL)
{
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
- surface_load_location(rt, context, rt->container->resource.draw_binding);
+ surface_load_location(rt, context, rtv->resource->draw_binding);
else
- wined3d_surface_prepare(rt, context, rt->container->resource.draw_binding);
+ wined3d_surface_prepare(rt, context, rtv->resource->draw_binding);
}
}
@@ -394,12 +396,13 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
{
for (i = 0; i < rt_count; ++i)
{
- struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(fb->render_targets[i]);
+ struct wined3d_rendertarget_view *rtv = fb->render_targets[i];
+ struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(rtv);
if (rt)
{
- surface_validate_location(rt, rt->container->resource.draw_binding);
- surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
+ surface_validate_location(rt, rtv->resource->draw_binding);
+ surface_invalidate_location(rt, ~rtv->resource->draw_binding);
}
}
--
2.1.4
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