[PATCH 2/6] wined3d: Improve ERR() message in shader_glsl_get_sample_function().

Józef Kucia jkucia at codeweavers.com
Thu Mar 10 00:41:47 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2970a95..136bd55 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2743,7 +2743,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
     {
         static const DWORD texel_fetch_flags = WINED3D_GLSL_SAMPLE_LOAD | WINED3D_GLSL_SAMPLE_OFFSET;
         if (flags & ~texel_fetch_flags)
-            ERR("Unexpected flags for texelFetch %#x.\n", flags & ~texel_fetch_flags);
+            ERR("Unexpected flags %#x for texelFetch.\n", flags & ~texel_fetch_flags);
 
         base = "texelFetch";
         type_part = "";
-- 
2.4.10




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